Forum Discussion
PeterGrennan
4 months agoCommunity Member
I have this bug too, (almost) latest version of SL360, and it doesn't matter which side of the callout the pointer is.
The more diffuse (blurred) the shadow, the better the problem gets.
- StevenBenassi3 months agoStaff
Hi Peter!
Thanks for sharing the feedback! Sorry to hear you've also run into this setback!
I've added your voice to the bug report so we can notify you as soon as a fix is available. Thank you for your patience while we work through this issue!