storyline 360
28636 TopicsStoryline is extremely slow
I’m currently working on several projects in Storyline, and I’ve noticed a significant slowdown when editing, saving, or creating content. At times, the performance becomes so poor that I have to wait up to a minute just to work with audio files. I’m working locally, and I’ve already disabled OneDrive just in case it was affecting performance. Is there anything else I can do to improve this? I’m getting quite desperate 😥!49Views1like5CommentsPublishing as xAPI - seeing xAPI comments by default
I'm getting xAPI statements being sent for each page visit and each interaction used without setting up any of the built in xAPI triggers. How can I turn those defaults off, so I can set up only the specific xAPI triggers I want reported to the LRS?133Views0likes11CommentsDrag and drop activity item not returning to start point if dropped outside correct drop target
Hi there, I'm having an issue with a drag and drop activity, you can see it here: https://360.articulate.com/review/content/af97f48d-c482-4ff2-89fb-e2b284e6661f/review When the item is dropped to the incorrect drop target it is not returning the item to the starting point. Even thought I have "Return item to start point if dropped outside: a correct drop target" ticked. Any advice on working this out?1.1KViews0likes33CommentsAudio Preview Issue in Storyline (Windows 11, x64)
Over the last couple of days I've had an issue that persists across old and new files, new and old software versions, reboots, and full uninstall/reinstall processes. When previewing audio in the AI Text-to-Speech and Media Library windows, no audio is actually played. Audio already in a slide will play fine. I can even generate an AI audio clip and insert it into the slide and it will play there, but it won't play the preview in the AI window. Adding audio to the Media Library and trying to play it there also does not work. Even the previews for the voice models don't play back. The play button will change to a pause button but nothing plays. In generated audio previews and media library previews, the time bar doesn't even show up when hitting play. The play button changes and literally nothing else. Not even a read out of how long the clip is. I haven't tried it in the subtitle editor yet, but I'd imagine audio doesn't work there either. Audio in all other apps works as expected and across all outputs I can use (built-in to laptop, built-in to external monitors, bluetooth audio). Has anyone run into a similar issue and found a fix? I filed a ticket with support yesterday but have yet to hear back and the chatbot didn't have anything to add beyond asking to file a support ticket. I can prepare a screen recording if anyone needs more context.62Views0likes3CommentsStoryline for Mac - ITS TIME
Hi Articulate! While I appreciate the ability to download a Parallels system to run Storyline on my Mac, the Parallels system takes up ~180GB of space on my computer. Also Parallels costs $99.99/yr. ITS TIME to create a Mac-native storyline app. Many designers and creatives use Mac for the enhanced UX for art creation, and I'm tired of moving files around constantly to make room for a program that essentially takes up ~180GB. So that's an extra $99.99/yr plus the need for external harddrives to run what should be a 1GB program with solely its own subscription costs. Anyone else curious as to why Articulate hasn't made a Mac-friendly Storyline app yet? Would love to generate some discussion and get a fire lit under Articulate...Especially since iSpring, Elucidat, Captivate, and Camtasia are all Mac-friendly already...seems like Articulate might lose a good amount of customers if they dont get Mac friendly!2.6KViews38likes19CommentsAI Assistant Model Changing
Hello! Is anybody else having an issue with the Text-to-Speech model changing mid-slide? For a project I'm working on, I'm specifically using Multilingial v2 but any time I generate a new clip inside this project, it's defaulting to v3, which sounds very different and causes the narration to be uneven if I don't make the necessary adjustment. I mean, if I have to start using v3, I'll start using it. In the meantime, for projects where I'm already using v2, manually adjusting each time, even when regenerating audio for an existing clip, is becoming a bit of a pain point.136Views0likes6Comments