storyline 360
29323 TopicsBingo Counter JavaScript Bug
Hi folks, I'm creating a bingo activity where I want to let learners advance only once they've selected 5 (or more) of the bingo rectangles. I've used JavaScript to check if each of the toggled rectangles is set to true when a button is clicked and for the most part it seems to be working. (in the past I've had trouble trying to get a counter in storyline to accurately add and subtract based on states so JavaScript seemed more straightforward and reliable.) However, it seems to get buggy and begins mis-counting if I select more than 24 of the rectangles. I'm not sure what is causing this and while that's well over what I learners will need to click, I don't want this bug to come back to bite me later (plus it could be fun to have a little reward for a blackout...) If anyone is able to tell where I'm going wrong (or suggest a different solution), that would be incredibly appreciated! Thanks.28Views1like3CommentsAI-generated Captions not working
I was super excited to try out the new AI Assistant AI-generated Captions functionality but unfortunately when I attempt to generate captions for both mp3 audio files and mp4 video files I receive the following error message: I work for a government agency with pretty strict firewalls so I am assuming that might be the issue but was curious if anyone else has experienced it. If not, I was wondering if there was a specific Network Endpoint or URL that I need to have my agency whitelist in order to make this work. Thank you to anyone who might be able to help me out.78Views0likes6CommentsLearner able to skip slide only once media completes
Hi. I currently have a slide in my project in which the learner must watch a video in order for the slide to move on. It's currently set with a 'jump to next slide' when video completes trigger, which all works fine. However, once a learner has watched the video and moved to the next slide, i'd like the option for the learner to return to that slide, and even skip to the slides before - and upon their return to the video slide they can skip without watching in full again. I've been trying to do this with a true/false variable but no luck so far - any suggestions please? Thanks38Views0likes3CommentsInteractive Drag and Drop with Shaking Objects
Hi everyone, I'm looking for some guidance regarding this interactive, drag and drop Storyline module. The context is that users will go through a virtual empathy experience where they step into the shoes of someone with tremors. The goal is for them to put Sunday's pill into the Sunday spot in the pill organizer (the circle white and yellow non-gel pills) and the remaining pills into the wooden bowl. The pills appear to be "shaking" via motion paths. The pills stop shaking after the user hovers over the pill's hotspot, which should happen so that the user can grab the pill and drop it into the organizer or bowl. However, I want the pill to go back to "shaking" after the user hovers outside of the pill, but it doesn't. Does anyone have any suggestions as to how to do this? Thank you!Why is changing the master slide/look for quizzes so complicated?
I really think it should be as easy as selecting a specific master slide from a dropdown when right-clicking or in the banner and then just selecting the master slide layout you want to apply. Instead, I'm spending time going into the master slide view, continually selecting a different master slide I want to use for the Correct layer instead, returning back to the layer with it having no effect and just stubbornly retaining the master slide layout that was already there. Am I missing something?Review Course?
Hi, I am working on a course and would like to put in a feature where users are given a menu at the end where they can choose a module to review if they'd like before taking the quiz. I feel like this could be done with a variable, but I must be missing something because I tried to set it up and it doesn't work. I set up a T/F variable "FnClicked" that is meant to track "did the user click "Functionality". What I have right now is buttons at the end of the course in a "Review" layer. Each button takes the user back to the corresponding module. What I want is for the user to avoid having to go through the entire course again if they just want to review one thing. For anyone who is viewing the attachment, right now the way I have it set up is in the Functionality scene only. So go to the last slide in Functionality and the "Review?" layer in last slide in "Printing" to see the variable triggers I set. Then, if you need to test it, go through the whole project then back to Functionality. In summary, my goal is for the user to be able to progress to the last printing slide after reviewing a module IF they've already completed the course. Otherwise it should progress as usual to the next scene. Thanks in advance! ETA in the Walkthrough scene there is a button that won't go away in "Stops" view when you do the dropdown. How can I get rid of this?21Views0likes0CommentsSeemingly nothing non-AI in development
I’ve noticed for quite a while that the Features Roadmap hasn’t shown much beyond AI and localization. That trend continues today; the current roadmap only lists four items, and they’re all either AI Assistant or localization-related. What’s frustrating is that some popular items that were previously listed on the roadmap (like the expanded color palette for Rise) were removed without ever being implemented. Meanwhile, Storyline and Rise have so much room for improvement, and there are plenty of highly requested features from the community. It really feels like Articulate has moved away from updates or new features that aren’t tied to AI or localization. While those areas matter, they shouldn’t be the only focus. There’s still a huge need for improvements in Storyline and Rise that the community has been asking for.53Views2likes1CommentLMS not displaying Quiz Score as Game Score
I’m using JavaScript to send the game score to our LMS, but I need the raw score (e.g., 19,000 points) to display instead of just ‘Complete’ or a percentage. We’re incentivizing high scores for prizes, and I used the storyline Jeopardy template Sarah shared here in the community discussion. After the game ends, the results only show as ‘Status: Complete.’ I believe the JavaScript and Articulate tracking settings are correct, so I’m wondering if this might be a limitation on Paycom’s side. Any thoughts or suggestions? Javascript used: let player = GetPlayer(); let score = player.GetVar("score"); let lmsAPI = window.parent; lmsAPI.SetScore(score,21250, 0);18Views0likes3Comments