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SylviaWright's avatar
SylviaWright
Community Member
1 month ago

Multiple action quiz?

I would like to create a quiz in SL360. There will be 10 questions. If the student answers a question correctly pieces of an object become enabled and can be dragged to their correct position on a mirrored object. If the answer is incorrect all pieces remain disabled and the student gets one more try. Can this be done in 360 and can it be done with layers?

5 Replies

  • Hello SylviaWright​ . If you want to have a chance of getting a clear and useful answer, you need to be more specific about exactly what you need. I am trying to understand. 

    Where are your “movable objects on the mirrored object”? On the base layer of each question?

    (Is it an integrated drag and drop? (But you won't be able to add another quiz on this slide) ???. Is it a “... when the user drops object X on Y”???)

    In this case, you can check the box “Prevent user from clicking on other layers” when the incorrect layer of your quiz appears. And do NOT do this when the correct layer appears.

    (But this does not prevent objects from being moved when the base layer is on the screen, so) In this case, you can place a “transparent” shape over the elements to be moved on the base layer, and give it the “hidden” status when the correct layer of your quiz appears (this way, you can move the objects, but not before the question and if the incorrect layer appears).

    You can play around with the “normal/disabled” status of the movable objects on the base layer depending on whether the correct or incorrect layer of your quiz is visible (works for drag and drop or “... when the learner drops...”).

    Sorry if I'm way off base, but I mayb have misunderstood your  question.

    • SylviaWright's avatar
      SylviaWright
      Community Member

      Thanks so much for your input. I tried to put more clarity in my response to Ange when I rewrote my question. I think it's a quiz with a reward type of thing. Originally intended and used in the real world by two teams, the idea was to finish constructing the team's face first, by answering the most correct questions. In trying to move it online, putting the face together becomes a "measure of success" ( 8 out of ten face features in place versus 6 or ?? depending on the number of correct answers). Results reaffirming that the user knows the material or needs a review.

      Not sure if this is helpful, but, again, THANK YOU for your thoughts and input.

  • Hi SylviaWright,

    Do you mean you’d like users to drag a puzzle piece and map it to an image when a question is answered correctly as a reward?

    If so, you can create the drag‑and‑drop interaction on a slide and display a congratulatory layer once they complete a puzzle piece mapping. Make sure you check the option “Prevent the user from clicking on the other layer” to block further d&d actions. Also, hide the congratulatory layer when the timeline starts on the activity slide so users can continue the mapping activity when they get more answer correctly.

    On the quiz’s correct layer, you can use two triggers to enable the activity:

    1. Lightbox the slide when the timeline starts on the correct layer — this allows users to perform the drag‑and‑drop activity.
    2. Jump to the next question slide when the timeline reaches 0.25 seconds — so when the user closes the lightbox return to the quiz part, it will automatically move forward to the next question.

     

      • ThierryEMMANUEL's avatar
        ThierryEMMANUEL
        Community Member

        That's what I was trying to understand SylviaWright​ : how you wanted to organize your game exactly 🙃. I think JoanneChen​  made a simple and very functional suggestion. She deserves a “solved.” I like both tips: discreetly preventing multiple puzzle moves with the “good job” layer and jumping to the next quiz slide just by coming back.