Forum Discussion
Rise and Audio
But Crystal...the learner has to manually click on the audio block, correct? Or is there a way for the audio to automatically run within the block or on the page without the manual click. That's what I really need for a project I'm working on. My audio doesn't need to be placed in a specific spot on a timeline, as in Articulate 360...but it does need to just play from the beginning of the block/page. Is that at all possible?
Hey there, Michele. Thanks for joining the conversation!
Media in Rise must be clicked to play (unless it’s an animated image, like a .GIF).
We have shied away from auto-start of media because it’s not a web-standard experience on multi-device. Most phone browsers actually prevent auto-play of media. It usually needs to be user-initiated.
I’ll let our team know that auto-playing audio is a feature you’d like to see!
- MicheleSchuck8 years agoCommunity Member
Thanks Crystal,
What you're saying makes sense. I appreciate you sending this info to the Rise team, too, though.
Rise would be the perfect tool for the particular, short course I'm designing. I was going to try - for the first time - to export it to SCORM 1.2 for our LMS. It looks like I'll need to create it with Articulate 360, instead; which has been pure pleasure, by the way. :)
Thanks again!
Michele
- Crystal-Horn8 years agoStaff
Absolutely! I'm happy to hear that you're working it all out. Let me know if you need a hand!
- MichaelFimian7 years agoCommunity Member
I usually do a single slide Storyline, add narration, animate the screen objects and time it all to the audio, then publish it. Import the SL into Rise where you want it. Your users will still have to hit Play, but at least everything is consolidated into one learning object...
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