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DebiB's avatar
DebiB
Community Member
29 days ago
Solved

Storyline - Shapes / Bring to Front

I am creating a very basic flow chart, using rectangles then connecting with arrows (from shapes tool). I have their entrances timed, but the arrows keep going behind the rectangles, even though I 'bring to front'. Can anyone suggest why this keeps happening/have a solution? Thank you

  • In SL when an object has an entrance animation, SL promotes it onto a separate rendering layer during playback that sits outside the timeline stacking order. So if your rectangles animate in but your arrows don't, or they animate at different times, the animated objects display independently of the "Bring to Front" order you've set.

    You could give the rectangles the same entrance animation as the arrows so they're on the same layer. Or you could group them to animate as one object.

4 Replies

  • DShaw's avatar
    DShaw
    Community Member

    In SL when an object has an entrance animation, SL promotes it onto a separate rendering layer during playback that sits outside the timeline stacking order. So if your rectangles animate in but your arrows don't, or they animate at different times, the animated objects display independently of the "Bring to Front" order you've set.

    You could give the rectangles the same entrance animation as the arrows so they're on the same layer. Or you could group them to animate as one object.

  • The z-order should be maintained in your animations based on the order in the timeline, unless you are used javascript/AI animations, you can fix by using JS to change teh stacking order

  • CarlFink1's avatar
    CarlFink1
    Community Member

    Presumably, you could put the arrows on their own, higher, layer.

  • DebiB's avatar
    DebiB
    Community Member

    Thank you all, much appreciated.

    As it was a simple flow and I'm under pressure, I grouped the arrows in with their following rectangle, which has worked out fine (and using the wipe left animation flows nicely).