Forum Discussion
Storyline 360 x64 no difference with x32
I agree. no significant performance neither when working in the project interface or when publishing the courses. I have an heavy project that takes 30 minutes to publish, both on x32 or x64. CPU is at low usage when publishing and it does not use multi-threading during this process, why not?? (not to mention that the GPU optimization technologies are completely ignored both in project interface and in the publish process).
All audio tracks are encoded each time we publish, even if we set "compression" to "none" in the specific setting for each audio (while for video tracks the option works and the tracks are not re-encoded, by luck....)
Also pay attention of installing the builds after 3.88.32474.0, they are affected by significant bugs. All 4 companies that are developing with Storyline I am in contact with, stated to revert their SL version to 3.88.32474.0 as a workaround for all issues they encountered.
sorry to say we are not satisfied, because of no relevant improvement but worst of all because of new serious issues!
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