Forum Discussion
CarlFink1
1 month agoCommunity Member
360 image interactions: variables & trigger
Suggested: add built-in variables to Storyline for 360 interactions, such as "total number of hotspots and markers in this interaction", which we could test for to control things like the Next button...
CarlFink1
1 month agoCommunity Member
I was just using "camera" in the VR and animation sense, a (to reveal my physics background) vector with an origin point and a direction, essentially the way the viewpoint is looking, e. g. "parallel to the ground and compass heading 210 degrees from the exact center of the room." I'd like to be able to read the polar coordinates of the view direction from some kind of system variable, and even set them by changing the two values of those coordinates.
In animation, you speak of "cameras" meaning the angle and distance you view the action from.
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