Forum Discussion
Programming the Slide Master
Giving this post a bump, I've started building a master/layout for our team and it isn't easy. Like what Jeff is running into, it is a lot of triggers, actions, and animations (also layers but I'm not using them as much in the master) not working properly despite them being options in the master editor.
I feel like the biggest problem is that most of the tools that are available in the master editor are carried over from the main editor despite them either not working or able to reference/edit when you move back from the master to main editor, like triggers, layers, cue points, animations, the timeline. Why include the options if they don't work properly, or at least give an article for how to use it because the current articles provide little to no help with these issues. This means that basically no logic/triggers/cues/animations/motion paths/accessibility tags get carried over 1to1 from the master/layout to the project slide, save for the placeholders. Even the HTML identifiers for the placeholders are indistinguishable from any other text box in the project, so there is no way to add in any JS code on the master to identify them for something like an animation or trigger when they are applied to a slide.
At this point I'm hesitant to even use the Slide Master tools because they barely do what they are supposed to do, and instead I'm probably going to need to resort to a "scene" that my team can import that includes my "master/layouts" and have them manually make copies for their projects. At least that way I can use all of the tools available and know that they will work the way they are intended.
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