This fang-tastic Halloween example shows a creative way to test learners' knowledge—for example, having them identify elements on the screen. Using the text-entry feature in Storyline 360, learners can type their responses into the fields and then check to see if they’ve answered correctly. If you want to create a similar interaction, then head on over to another version of this game to download the project file.

Explore this project.

Want to try building something similar in Storyline 360 but don’t have Articulate 360? Start a free 30-day trial.

4 Comments