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26 TopicsSelf-assessment design
Unlock your leadership potential with this emotional intelligence self-assessment tailored for leadership teams. Created with Storyline 360, this interactive assessment features real-world leadership scenarios and utilizes a Likert scale to help you identify your leadership style. You'll receive personalized feedback to support your growth and development. This sample is available for anyone to use. Here’s the link to download the project.19Views0likes0CommentsVictorian Alphabet game
A Most Curious Diversion: The Victorian Alphabet Dial Dearest Gentlefolk, Though I am tardy in submitting this humble creation, I felt compelled to share my vision nonetheless. Ever enchanted by the elegance and refinement of the Victorian aesthetic, I have embarked upon a whimsical endeavour: an interactive alphabet dial. With a gentle spin, the player shall unveil a letter accompanied by a charming illustration and a verse, each rendered in the ornate style of the age. It is my sincere hope that this modest project shall delight and amuse, and perhaps even transport you—if only for a moment—into a bygone era of beauty and imagination. * This project has also been submitted to the #522 Weekly Challenge (Dial Menus), where I hope it may find favour among fellow enthusiasts. ** The images and verses were brought forth with the assistance of artificial intelligence, yet each has been lovingly tailored and refined to suit the spirit and aesthetic of this particular work. Enchanted Alphabet88Views1like1CommentCooking Game (Jeopardy style + Gamifiation)
Hello Articulate Heroes! I'm excited to share my second personal project with you — a cooking-themed, Jeopardy-style game! Cooking Frienzy This project was inspired by two fantastic webinar series shared here: How to Create A Jeopardy! Style Game Gamification series I started with the "Jeopardy!" template and added the following custom features: Cooking-themed questions and answers — 5 questions across 5 categories Custom visuals — including characters, backgrounds, UI, and tokens The ability to choose one of three characters at the start of the game (and replay with a different chef assistant!) Personalized feedback and questions — with character-specific images and voiceovers A 20-second Pomodoro-style timer with a “wiped” animation Tokens awarded when the user completes a certain number of questions The characters were created using AI. Thank you for taking the time to check out the game! I’d love to hear your thoughts — feel free to share any comments or suggestions! You can check-out the game by this link: Cooking FrienzySolved885Views8likes18CommentsAdding Dynamic Buttons
A few years ago, someone at work let me know how to make more dynamic buttons, and I have become completely addicted ever since. They make the content look a little more professional when used strategically. Look at the examples to see if you would be interested and download it if it helps. These examples are very easy to implement, but you can do a surprising amount of modifications.790Views19likes12CommentsThree Little Pigs game quiz
Hi Articulate Heroes! My name is Ekaterina, and I’m excited to share my very first post here! I’ve created a quiz game inspired by the classic fairytale “The Three Little Pigs.” I aimed to make it fun and engaging, with playful visuals and plenty of interactive moments for the player. I’d love to hear what you think—any feedback or suggestions are very welcome! Three Little Pigs Game Quiz826Views3likes14CommentsBranching menu solution
When creating a course with branching options, I have always been concerned about the menu. I wanted to prevent learners from clicking on items that aren't relevant to their chosen path. I believe I have found a solution. It involves writing some JavaScript code on the Slide Master and using Storyline variables. At the beginning of the course, I will hide the branching options. However, when learners reach the slide where they can choose their direction, the relevant menu items will appear based on their selection. The menu at the beginning of the course: The learner selects their choice. The menu after the learner made their choice. See example Let me know if you think this is useful/helpful. Thanks!352Views9likes7CommentsFlip animation using GSAP in Articulate Storyline to have smooth flip animation.
We recently faced a challenge with the built-in swirl animation in Storyline (SL). Our client found it cluttered and pointed out that the animation flipped twice, which logically should result in showing the same side again. We agreed with this feedback and decided to explore alternative solutions. After some research and experimentation, we discovered that using GSAP (GreenSock Animation Platform) provided a much cleaner and more logical flip animation. GSAP allowed us to create a smooth and visually appealing flip effect that only flips once, addressing the client's concerns effectively. By integrating GSAP with Storyline, we were able to enhance the overall user experience and meet the client's expectations. This solution not only resolved the issue but also opened up new possibilities for creating more sophisticated animations in our e-learning projects. Hope it will be helpful..1.3KViews2likes3CommentsSecurity Code Number Pad
This is a project I have been working on for quite some time, due to the Storyline 360 limitations etc using expressions and having to use several triggers to do one thing, as part of this project. This is an advanced setup so I do not really want to have to troubleshoot or explain if possible. So I am providing as much info as I can here. All shapes and buttons are Storyline shapes and buttons so you can style any way you please. The font for the numbers I used is Digital-7 a free font available online. This is a single slide of a Security Pad where you can add 4 one/two digit codes, so that when they are all correct a Continue button will appear. This can obviously be changed to show a layer or do something else. I left the instructions on the slide that Correct1-4 in the Variables management can be manually changed to the 4 different numbers up to 99. When the number is correct it will be green, when it is incorrect it will be red. All 4 numbers must be correct to show the continue button. The USERINPUT field at the top will show the number currently being input by the user, when the user hits submit the USERINPUT field clears for the next number and moves to the allocated Code to the side. Javascript has been used where necessary such as each number button has a JavaScript code assigned to it to add its value to the USERINPUT with a limitation on 2 numbers. I comment in the codes where possible to explain what is happening. Also, you will see in the triggers panel greyed out triggers. Activating these triggers will allow you to Randomly generate the 4 numbers so that each user gets a unique set of numbers that will avoid copying or code sharing if it is a requirement. Now it is not practical to do this on this slide, so you can move the triggers to different slides in the course to generate the code. Below is the matching pair that you put on a different slide that you want the random number to appear. So RandomNumber1 generates a random number, and the second trigger assigns that random number to Correct1, and so on. They must be in the order below as the RandomNumber1 has to be generated first before populating Correct1 for example. *By leaving those triggers inactive simply means you manually change the Correct1-4 values in the Variable section. Uses for this. Usually for re-enforcement and to ensure attention and focus. At the end of a section you can show a slide that generates a random number or the manual number by adding a text filed with the %Correct1% etc reference and you give instructions to the user to write down the number or whatever, so that at the end of the course they need to input all 4 codes to either complete or move on etc. I have also put a code into a video (sneaky I know) so that they must watch the video to get the number. You can also use a quiz question to give a number answer which can be a "Clue". Good for re-enforcement and remembering and attention. Many applications for this. The Reset Button also has inactive randomising triggers also but activating them will cause the random numbers to regenerate when the reset button is clicked. I have also left on the slide the four Variable references of Correct1, 2, 3 and 4 so you can see the correct answers required. Remove them when publishing. Manually it is Correct1 = 10, Correct2 = 20, Correct3 = 30, and Correct4 = 40. But you will most likely change them to whatever you want. You will find the values in the Variables panel where you can manually change them to whatever you like. Simple place their reference %Correct1% etc, into the section or slide in your course where you want it to be shown for the user to take note of. To use in an existing project, simply go to File-Import, and find the .story file. Import it and if there are more than 1 slide in the .story file you will be asked to choose the slide you want. In this case there is only one slide. By doing this, all triggers and variables will also be imported correctly into the project. I suggest you keep a backup copy of the .story file, and also if you have advanced knowledge of Storyline, spend some time going through everything to help understand what is going on. I am not always available to respond and this is a project that works as is and you are free to adapt change and improve it as you wish. You might want to add an audio beep for each button press for example... I hope this might be useful in some way to add a bit more user interactivity.377Views4likes2CommentsParking inspector safety
This interaction uses a 360 street photo with three markers to locate and learn about how inspectors stay safe on the street. Each learning pop up is accompanied by a text to speech option. On the bottom right on the page, you can view your progress out of the three tasks. Review link: Parking inspector safety | Review 360520Views5likes4Comments