Challenge Recap
585 Topics🕹️ NeonNet Cognitive Console
This week’s challenge entry explores when open text questions are most useful. Instead of scoring or tracking, the interaction focuses on reflection: learners type their own response, compare it with a model answer, and then give themselves a simple self-rating. It’s a light, playful build in a retro console style, designed to show how the Rise Code Block can be used for more than just quizzes. The interaction demonstrates how to: Encourage learner ownership through reflection. Blend open text entry with self-assessment. Keep feedback flowing without breaking immersion. The full HTML/CSS/JS code sits just below the interaction, so you can lift it and repurpose or remix it as you like. Check it out here!33Views0likes1CommentBritish Sign Language (BSL) Revision Guide With Real-Time Hand Tracking System
👉 Try the demo and read more about the project here: BSL eLearning Demo – Hand Tracking with Rise Custom Code Blocks For this week’s Articulate E-Learning Heroes Challenge exploring the new Custom Code Block feature in Rise 360, I built a proof of concept that blends eLearning design with cutting-edge computer vision. My project demonstrates how a Rise lesson page can host a real-time British Sign Language (BSL) hand tracking system, powered by MediaPipe hand landmark detection and custom recognition algorithms. Learners receive immediate interactive feedback as they practise forming BSL letters in front of their webcam – all seamlessly embedded within Rise.25Views3likes2Comments🎥Hollywood Mogul
For this challenge, I created a coded activity called Hollywood Mogul, in which users can mix and match Genre, Star Power, Setting, and Plot Twist to create a pitch for a movie. From these elements, the code dynamically generates a movie title, logline, synopsis, and estimated budget based on the user's selections. Figure this may be the Hollywood wave of the future, if it isn't already. I used Canva AI to generate the code and it took maybe 2-3 iterations to get what I wanted, mostly in terms of the visuals. I haven't been much of a Rise user, but I think the code block is a game changer and I may have to reconsider a lot of my design projects. The code is at the end of the activity. Link here: Hollywood Mogul35Views2likes1CommentGlobal calendar: where is autumn now, and where is spring?
Hello everyone! When I saw this week's challenge, I immediately imagined the Earth that can be rotated. And I also remembered that different continents have different seasons at the same time. Find out where it is spring and where it is autumn. Take a look at the example About Me Kate Golomshtok Website Email LinkedInSWOT </>
I vibe-coded a lightweight SWOT Analysis interaction in Rise with three flavors to fit different learning goals: Guided Reveal – Classic flip cards: front = the idea or prompt, back = definition, guidance, and examples. Flip for Optional Context – Respects adult learners’ time: key takeaway up front, optional context on the flip if they want more. Self-Reflection (Editable) – Learners type their own SWOT directly on the cards, with a Save as PDF option for practice or submission. The full copy-paste code is right below each example for anyone interested. https://360.articulate.com/review/content/c6bf0af4-7b2a-4f7d-b086-627adec4c905/review28Views2likes0CommentsMagical Coffee-Bar: Fan-Inspired Drink Simulator
Articulate Challenge #524 – How to Brew the Best Coffee & Espresso Drinks Welcome to the Crossroads Cafe, a whimsical drag-and-drop interaction where learners take on the role of a barista serving enchanted drinks to guests from across fictional universes. ☕ Project Concept In this interactive experience, players are left in charge of a magical coffee shop after the senior barista is called away on urgent business. One by one, guests arrive — each inspired by beloved characters from books, shows, and movies — and place their orders for fan-favorite drinks like Butterbeer, Blue Milk, and Miruvor. 🎮 Gameplay Drag & Drop Mechanics: Learners select ingredients and place them into a mug in the correct order. Hints Available: A recipe card is available for reference if the learner needs help. Serve & Feedback: Once the drink is assembled, the learner presses “Serve” and receives themed feedback from the guest — magical praise or playful critique. Progress Tracking: The game tracks how many drinks were made correctly, with a final summary and stylized feedback. 🎨 Design Style Classic 2D animation inspired by mid-20th century cartoons Watercolor textures with bold outlines Magical UI elements and whimsical decor Custom illustrations for guests and environment 🧙♂️ Senior Barista’s Message “Ah, welcome, apprentice! The guests are lining up, and the steam is rising — it’s time to brew some magic. Drag the correct ingredients into the mug, press ‘Serve’ when ready, and consult the recipe card if you need a hint. Every cup carries a little enchantment — brew wisely!” ⚠️ Disclaimer All visual assets in this project were created using AI tools and custom design. Guest characters are original creations inspired by popular fictional archetypes and do not directly represent or reproduce any copyrighted characters. This project is intended for educational and creative demonstration purposes only. Crossroads CafeVictorian Alphabet Project
A Most Curious Diversion: The Victorian Alphabet Dial Though I am tardy in submitting this humble creation, I felt compelled to share my vision nonetheless. Ever enchanted by the elegance and refinement of the Victorian aesthetic, I have embarked upon a whimsical endeavour: an interactive alphabet dial. With a gentle spin, the player shall unveil a letter accompanied by a charming illustration and a verse, each rendered in the ornate style of the age. It is my sincere hope that this modest project shall delight and amuse, and perhaps even transport you—if only for a moment—into a bygone era of beauty and imagination. Enchanted AlphabetCoin Operated
Hey you guys! I Never Say Die when it comes to these demos, and following last week's Merge Shapes challenge, I thought it'd be interesting to work with a dial that has holes in it. There are actually two 'coins' in this Goonies-inspired interaction. It's the same image, initially housed in a slider, then formatted as a dial. This creates an 'on rails' drag-and-drop, that is fully accessible from the keyboard. (Because when you change the underlying variable of a slider or dial, this also changes its position without the learner having to touch it.) But it's certainly more fun to interact with the coin using a mouse or on a touchscreen. Give it a try here.Unleash the Legend!
This challenge gave me the chance to try something a little different. I’ve always enjoyed comics and superheroes, so I built an interaction where learners could select a power and a background using two dials to reveal a matching hero. I put together a quick prototype in Storyline to prove out the idea, then brought the idea into ChatGPT to help me shape the content. I worked through the hero grid, tightened up the descriptions, added flavor text, and refined the overall look and feel. About halfway through, I had the idea to present each hero like a Magic: The Gathering–style card, which gave the whole thing a more collectible feel. From there, it was all about polish: adjusting the instructions, finding the right button label (Unleash the Legend), and even adding some sound effects to give the interaction more punch. This was a fun back-and-forth with ChatGPT — starting simple, then layering on details until it started to feel complete. You can see the final version here: Unleash the Legend