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71 TopicsThe Lean Work Environment
Hello community! This project was developed using 3D objects. I had to bring the objects into PowerPoint to get the correct angles. Once I did that, I brought the objects into SL and created states to simulate their movement when the user drags them to their proper location. I had to get some assistance from the supportive group at Articulate, but I finally got it done. Feedback is always welcome! https://360.articulate.com/review/content/b3612022-f577-4d3a-b1ae-db833178d434/review485Views4likes3CommentsMy Custom Rise Block Component Library
Hi everyone! I wanted to share a custom library of Rise-compatible interactive components I’ve been building and experimenting with for eLearning projects. The library includes custom-designed blocks and interactions intended to help make Rise courses more engaging, flexible, and visually dynamic beyond the default block set. You can explore the library here: https://cognitoblox.netlify.app/ This is an ongoing project, and I’d genuinely love feedback from the community: Which components do you find most useful? What kinds of interactions would you like to see added? Any ideas for improving usability or accessibility? Happy to connect with fellow developers who are experimenting with custom Rise code blocks as well! Thanks for checking it out368Views11likes12CommentsCooking Game (Jeopardy style + Gamifiation)
Hello Articulate Heroes! I'm excited to share my second personal project with you — a cooking-themed, Jeopardy-style game! Cooking Frienzy This project was inspired by two fantastic webinar series shared here: How to Create A Jeopardy! Style Game Gamification series I started with the "Jeopardy!" template and added the following custom features: Cooking-themed questions and answers — 5 questions across 5 categories Custom visuals — including characters, backgrounds, UI, and tokens The ability to choose one of three characters at the start of the game (and replay with a different chef assistant!) Personalized feedback and questions — with character-specific images and voiceovers A 20-second Pomodoro-style timer with a “wiped” animation Tokens awarded when the user completes a certain number of questions The characters were created using AI. Thank you for taking the time to check out the game! I’d love to hear your thoughts — feel free to share any comments or suggestions! You can check-out the game by this link: Cooking FrienzySolved2.2KViews8likes21Comments"Wait, SVGs are just code?"
Hi everyone, I have to admit something embarrassing. I was today years old (well, 44 years old to be exact) when I properly realised that SVG files are just code. I always thought of them as "images" you have to save, host, and link to. But no, they're just text! 🤦♂️ That realisation sent me down a rabbit hole, and the result is this: a Visual Narrative Selection Tool that is completely self-contained. No external image files, no hosting headaches, just one single HTML file doing everything. 🔍 What it is: It’s a scenario-based training interaction where learners have to pick the right chart type (e.g., "Is a Pie Chart okay for time-series data?"). If they get it wrong, the feedback doesn't just say "Incorrect"—it actually shows them why using a custom SVG graph generated right there in the browser. ✨ Why I'm sharing it: This is a pure "Zero-Asset" experiment. Because the icons and graphs are all SVG code written directly into the HTML: It's impossible to break: You can't "lose" the image files because they live inside the code. It's lightweight: The whole thing is tiny. It's accessible: Fully navigable via keyboard (Tab/Enter). AI-enabled: with a strong enough visual cue, no other files are required I've shared the source code below. It’s fully commented (with my contact info hidden in a professional comment block at the top) Feel free to download, break it, and tell me what you think. And please tell me I'm not the only one who didn't realise SVGs were this powerful? RISE READY HERE429Views2likes2CommentsOffice Scavenger Hunt Learning Game
Looking at a few different ideas for a way to make learning a new process fun, I came across Jonathan Hills "I have no Idea how to get out of here" from 17 Ways to Use Escape Room Interactions in E-Learning #432 | E-Learning Heroes and put my own twist on it. Instead of being trapped in a maze of a store you are in an office and need to search several rooms for sticky notes. The rooms are presented in 360 view. When you find one you are given a question. This can be multiple choice or a fill in the blank. The fill in the blank answer is in the style of a hangman game as you get hint letters if you fail. Once you found all 10 notes you then need to put them in order of the process/flow chart. Hope this can inspire others as Jon inspired me. Review Link176Views0likes2CommentsOpen-Source: Confidence Self-Check Dashboard (Dual HTML & Storyline Exporter)
Hi Everyone, It is great to be posting back here after a while! A lot of the custom widgets and micro-apps we see shared across the community are fantastic out of the box, but they often share a common flaw: they are completely hardcoded. If you want to change a question, tweak a score boundary, or alter a feedback message, you have to dig into line after line of tightly coupled JavaScript or manually update dozens of variables inside your authoring tool. Following some great discussions here on the hub—and specifically responding to a note from community member SamanthaGonz271 who mentioned wanting the ability to freely edit and tailor these frameworks, I wanted to take a completely different architectural approach. I have built a modernised, fully state-driven Confidence Self-Check Baseline Tracker (v9.7). Instead of standard text blocks, this framework relies on a modern glassmorphism UI overlay and features a dynamic digital grid canvas. You can preview the interactive widget running live on Review 360 here: 👉 https://360.articulate.com/review/content/d58cf155-636e-4f43-82c9-1832035cd504/review 🚀 What makes this version different? I have engineered a built-in "Designer Mode" directly into the interface. This transforms the widget into an automated production pipeline for your VLE: Dynamic Content Modification: Add or remove questions, upload custom image URLs, configure unique item weights, and adjust percentage performance bands without writing a single line of code. Tabbed Dual-Exporter: Once customised, the engine generates clean production code instantly via a split panel. You can copy the code out as a Standalone web deployment file (HTML) or grab the Storyline JS Trigger payload. 🛠️ Upgraded Learning Features: Pre / Mid / Post Checkpoint Tracking: Learners can capture a baseline at the start of a module, log a mid-point check-in, and execute a final checkout. Visual Distance Travelled Map: The system references localStorage to compute exactly how far the learner has travelled between checkpoints, plotting their growth on an animated spectrum bar and a historic progress node map. Sandbox-Safe PDF Printing: To circumvent strict iframe browser restrictions that block pop-up windows inside modern learning management systems, I have engineered a clean window-write utility that smoothly bypasses pop-up blockers to print or save progress certificates safely. Dead-End Validation Errors: Learners can no longer accidentally submit partial sheets. The engine targets missing inputs and highlights exactly which questions need attention. 📦 How to use it in your own builds: I have attached both the master Source HTML Engine and the Articulate Storyline template file to this post. To customise it, simply run the HTML file locally, click into "Designer Mode" in the top-right corner, modify your curriculum parameters, and copy the clean output code right out of the generator panels. If you are placing it into Storyline, simply copy the code from the Storyline JS Trigger tab and paste it directly into an "Execute JavaScript" trigger on slide start. Special credit to JoeDey for the original inspirational "Perpetual Notepad" concept that got the ball rolling on this community script style. Let me know how you use it in your programs or if you have any feature ideas to push it further! Cheers, Daniel Boyland Forged Frameworks243Views3likes11CommentsTreasure Hunters Learning Game
Before I officially became an ID I worked in a job that encouraged self-learning and would give us time to take e-learning. One of the e-learning I became focused on was PowerPoint. This led to me making games in my free time one game was a Pirates adventure that I repurposed to be a trivia game for learning a new process at work. This was long before I became an ID but was laying the groundwork for this path. When I became an ID I was introduced to Storyline and was told it is PowerPoint on steroids. For my first couple week I was encouraged to play around, watch videos, come here and look at what other can and have done. I took that time to remake the game using Storyline and enhanced it with branching options. This is the result after those 2 weeks. I really wanted to see if my PowerPoint skills and translated to Storyline and see how I could push it. I thought I would share it and maybe inspire others I have been by this community. https://360.articulate.com/review/content/ba0f4bcc-5d69-4d22-9b6d-acb7c644c254/review856Views4likes6CommentsMaking PCI Training Personal (ELH Challenge #477)
Hurdle to Overcome How could I open the Payment Card Industry Data Security Standard (PCI DSS) awareness module in a way that immediately created tension, felt personal, and captured the learner’s attention from the very first moment? Solution Rather than opening this year’s PCI awareness module with traditional learning objectives, I chose to begin with a narrated scenario designed to set the stage. My goal was for learners to hear and see the weight of a potential cybersecurity lapse right away. Steps I Took To create this opening slide, I followed these steps: I wrote a short, highly detailed script that included backstory, multiple characters, and narrative depth (well, not so short!). 🤣 After reviewing it, my manager supported the scenario-based approach but felt the initial script missed the mark and revised it. I used Copilot to further refine the updated script. With the revised scenario in hand, I first prompted Canva AI to generate the character imagery. While promising, the results never quite matched the desired look. I then passed my image prompt through Copilot multiple times, refining it across at least four iterations. Once I landed on a clean, effective prompt, I fed it into Storyline360’s AI Assistant to generate the images and poses for the main character, Ava. The scenario narration was created using Storyline360’s AI voice: Brian (Man | Middle-aged | English | American accent | Social Media | Classy; Model 3, default settings). To introduce tension and a sense of movement, I drew inspiration from comic panels. Instead of static visuals, I cropped the images to panel-like frames and animated them in sequence, using cue points to drive the timing and flow. Lessons Learned Generative AI (GAI) prompting has become part of our daily workflow. Across my organization, we have access to tools like Adobe Express, Canva, and Articulate360, each with its own strengths and limitations. Key takeaways from this project include: Output from one GAI tool can be refined and reused in another to achieve stronger results. For example, after Canva AI didn’t produce the desired imagery, I used Copilot to refine the prompt and then fed that improved prompt into Storyline360’s AI Assistant. This experience reinforced an important truth: creativity matters even more in an AI‑powered world. The overall look and feel of this slide came from human decision‑making—mine—not from the tools alone. Conclusion The close collaboration between humans and generative AI produces results that are more effective and impactful than what either could create independently. Even with powerful learning‑focused AI tools, such as those in Articulate, achieving the desired outcome can still take time, and that’s okay. The more we experiment, prompt, and practice with these tools, the more efficient we become. Ideally, those efficiency gains translate into greater business impact through improved learning experiences and stronger employee performance. Click here to experience the demo. The SL file is attached.461Views0likes3CommentsWe're Choppin' Wood, Y'all
I wanted to develop a quick prototype that leveraged JavaScript to modify a progress bar, calculate some math, and move an image to follow the pointer. There isn't much to it beyond what you see in the first five seconds, but some of the general mechanics of gamification are present and can scale up. Chopping Wood | Review 360 The .story file is available for download from the version dropdown:269Views0likes2Comments