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63 TopicsInteractive Team Introduction Training Module
What I Built I designed an interactive onboarding experience in Articulate Storyline 360 for new employees joining the training department. Instead of a static team flow chart, the final product is a set of interactive team introduction slides. Each team member is represented with: 📸 A photo 🏷️ Their name and title displayed at the bottom 📝 A detailed introduction revealed directly on their photo Navigation is intuitive, with Next and Previous buttons (enhanced with tooltips), and an Information button at the end to credit the Storyline 360 photo library. Behind-the-Scenes Process I started with a simple flow chart to show team structure. Realized it felt too static, so I reimagined it as an interactive experience. Built individual slides for each team member, layering text over images for clarity. Added navigation controls to make the module feel smooth and user-friendly. Incorporated credits to acknowledge the resources used. Purposeful Design The goal was to help new employees quickly connect with their team. Instead of just seeing names on a chart, they now get a personalized introduction to each colleague. This design solves the need for: Better engagement during onboarding A more human, approachable way to meet the team A reusable template that can be updated as the team grows Explore & Review You can explore the interactive module yourself here: 👉 Review Link – Interactive Team Intro Example For those who want to learn from or adapt this build, here’s the source file attached. Cheers! JANI371Views5likes5CommentsTreasure Hunters Learning Game
Before I officially became an ID I worked in a job that encouraged self-learning and would give us time to take e-learning. One of the e-learning I became focused on was PowerPoint. This led to me making games in my free time one game was a Pirates adventure that I repurposed to be a trivia game for learning a new process at work. This was long before I became an ID but was laying the groundwork for this path. When I became an ID I was introduced to Storyline and was told it is PowerPoint on steroids. For my first couple week I was encouraged to play around, watch videos, come here and look at what other can and have done. I took that time to remake the game using Storyline and enhanced it with branching options. This is the result after those 2 weeks. I really wanted to see if my PowerPoint skills and translated to Storyline and see how I could push it. I thought I would share it and maybe inspire others I have been by this community. https://360.articulate.com/review/content/ba0f4bcc-5d69-4d22-9b6d-acb7c644c254/review278Views2likes1CommentCategorize It
I was updating a training and thought that the “check-in” could use a good categorize activity. I replaced a drag and drop type to one that I could make more accessible and simpler for the participants to view and use. I also needed this to be trackable as a quiz. I have included instructions that should make it pretty easy to modify for your own needs. Feel free to try it, download it, and use it. Categorize it | Review 360 If you do, let me know how it worked for you.65Views0likes0CommentsFree 20-Pose Distribution Center Manager Character
Hi everyone 👋 I recently built a full 20-pose character pack designed specifically for operations and safety training — and I’m sharing it here with the community. Meet Arjun – Distribution Center Manager He was designed for: Warehouse onboarding Safety compliance modules Operational process training Scenario-based learning in Storyline or Rise What makes this different from standard stock characters: ✔ Coaching, compliance, instructional & PPE versions ✔ Mentor-style expressions for scenario design ✔ Built intentionally for warehouse environments I created this after reflecting on how powerful custom characters can be when they’re aligned to the learning context — especially in operational training where realism really matters. You can download the full ZIP file here. If you’d like to: See how I design full character systems Collaborate on custom training visuals Or just connect with another eLearning builder Feel free to comment below or connect with me. You can also check my LinkedIn (https://www.linkedin.com/in/iamsaurabhsaini/ ) to see more of the work I’m building in character-driven learning and scenario-based design. Would love feedback from this community — how are you using custom characters in your projects?90Views2likes2CommentsThe Lean Work Environment
Hello community! This project was developed using 3D objects. I had to bring the objects into PowerPoint to get the correct angles. Once I did that, I brought the objects into SL and created states to simulate their movement when the user drags them to their proper location. I had to get some assistance from the supportive group at Articulate, but I finally got it done. Feedback is always welcome! https://360.articulate.com/review/content/b3612022-f577-4d3a-b1ae-db833178d434/review129Views0likes0CommentsSafety Hazard Identification Activity
Hello community! This is my first time posting an example. Primarily because the majority of what we create is confidential. This is an activity where the majority of the feedback images and text are AI-generated through SL. It consists of 2 scenes in which the user must find 10 and 11 hazards, respectively. I welcome all feedback! https://360.articulate.com/review/content/eea8d773-78fe-4b63-a5fc-80a3f25bc8c9/review134Views0likes0CommentsUp-Updated "Reveal" codes
I’ve been experimenting with the original HTML code blocks included in Articulate 360’s built-in examples and wanted to share how far you can extend that base structure using GenAI to iterate and refine interactions. Starting with the default image-reveal index provided by Articulate, I used GenAI to progressively develop three new versions. I supplied my own images, created meaningful alternative text for screen readers, and introduced additional UX and accessibility improvements. Every version is fully tailorable if you want to adapt the formatting, colours, spacing or behaviour. The three examples are: Enhanced Image Reveal Grid Uses the original Articulate structure. Adds a hover zoom, a click-to-zoom state, and high-contrast purple letter tiles for accessibility. Fanned “Deck of Cards” Flip Interaction A dynamic fanned layout, more like a real card hand. Cards lift and reveal their letter on hover, flip on click, and reset if clicked again. Includes chevron navigation for easier cycling. Plain Flip Grid with Navigation A clean, accessible flip-card grid with navigation chevrons. Mirrors the deck behaviour but with a simplified layout. NOW WITH MORE EXAMPLES of what reveal styles can imagine! If you have suggestions, improvements or alternative approaches, I’d really love the feedback. And if you’d like to use or remix any part of this, feel free — I’d love to see what you create with it. Review360719Views10likes9CommentsMorph Reveal (AKA the Pull My Finger Storyline Project)
My first Storyline project using morph transitions! I wanted to create an asset that would gradually reveal a financial report, allowing learners to explore it via clickable markers. With each click, the report would reveal more columns, almost like pulling a window blind sideways. Normally, I would use the timeline and state changes (maybe good old-fashioned layers) to achieve what I wanted here, but I decided to step out of my comfort zone with morph transitions. It was... different. It was very persnickety. Sometimes I had to group objects to make it work; sometimes I had to leave them ungrouped. Sometimes I had to make sure that there was no text involved in the object's non-normal state. For instance, I couldn't create a hover state on a hand that included additional text that says "Click here to reveal." The animation got all wonky with that. After many hours and curse words, I finally tamed the beast. So here it is, with all our financial data redacted so I don't get fired. If anyone has some best practices for using morph, I'm all ears and eyes! Zdaily Report Tour (Redacted)216Views4likes8CommentsStoryline ANIMTEXT
Hey community! đź‘‹ Creating cool animated titles in Storyline is often tedious... and rarely impressive. So I've put together 17 ready-to-use JavaScript scripts to animate your SVG texts: âś… Slide replay handling (automatic reset) âś… Storyline pause support (Varpause variable) âś… One script per effect, easy to integrate Note: the Voronoi effect loads a small external library (d3-delaunay) automatically - completely transparent to the user! Have fun, test them out, and let me know which effect is your favorite! Review : https://360.articulate.com/review/content/c1587dba-5193-4d45-a4eb-2b985309b7ce/review500Views19likes5CommentsPUISSANCE 3
Bonjour la communauté Storyline 👋 Je voulais partager avec vous un petit projet perso que je viens de finaliser : PUISSANCE 3 🎮 Un mini-jeu entre le morpion et le Puissance 4 : ➡️ 2 modes de jeu (Solo / Duo) ➡️ 3 pions alignés (vertical, horizontal ou diagonal) = victoire… ou pas 👀 🎯 Objectif du défi Créer un jeu complet 100 % avec les outils natifs d’Articulate Storyline : variables (numériques / booléennes), états d’objets, déclencheurs conditionnels, animations pilotées par la logique, gestion des tours, victoire et partie nulle, sans JavaScript. 🧠Principe de fonctionnement (simplifié) Chaque jeton posé met à jour une variable de position dans la grille. À chaque action, Storyline vérifie des combinaisons prédéfinies (colonnes, lignes, diagonales). Quand une condition “3 alignés” est vraie, le jeu se fige et affiche le résultat via un calque dédié. 🛠️ À noter Le plateau, les supports et les jetons sont réalisés directement dans Storyline Seuls les smileys de fin de partie ont été générés via IA Le reste repose uniquement sur la logique interne de l’outil 👉 Lien Review pour tester le jeu : Lien jeu Puissance 3 review Je serais ravi d’avoir vos retours, idées d’optimisation ou simplement votre ressenti sur le concept 🙂 Merci à la communauté pour l’inspiration quotidienne ! Bien à vous, Jérôme Grandprat135Views1like0Comments