variables
47 TopicsGameshow interaction with variables
The challenge this week inspired me to recreate a gameshow-style knowledge check using variables for participants to enter their name and select a character. Here are the ways I used variables in this project: Participant Name Participant avatar (Storyline character) Participant "winnings" (score) "Winnings" (score) for two contestants (points awarded to one of the two if the user answers incorrectly) True/False variable which toggles when the user makes name/character selections to trigger a warning layer if no selections are made True/False variable which toggles when all questions have been answers to navigate to "Results" slide which uses the score variables to determine which layer to show based on which character had the highest score Here's a link to the project in Articulate ReviewFoodie Frenzy - Choose your Chef
Hi everyone! My name is Ekaterina. Some of you may remember me from my previous account (Ekaterina_V), where I shared several of my projects and participated in the challenges. Since then, I was laid off from my position as an e-learning developer, and unfortunately, I lost access to my corporate Articulate 360 account. However, I'm still very enthusiastic about e-learning and Articulate, so here I am again—this time from my personal account. For this week's challenge, I'd like to share one of my older projects (hopefully that's allowed—I couldn't find anything in the rules that says otherwise!). It's a Jeopardy-style game about food, that uses variables to let learners choose their NPC chef character at the beginning of the game. Based on their selection, they receive personalized feedback throughout the course, including different character portraits and voiceovers. Once the game is completed, learners can restart it and choose a different chef to experience an alternative version of the feedback. Here are a few screenshots from the Gameplay (for this instance, I chose Chef Mike): Foodie FrenzyCould you be a Football Manager? ⚽️
Hello there! 👋 I recently revisited the Teaching Sports with E-Learning #537 weekly challenge. I had been looking for different ways to start building out a portfolio and it had caught my attention! I love football, despite supporting Everton... and wanted to trial some gamification in storyline! ⚽ The project utilises a variety of variables that enable learner personalisation as shown below, thus I think it is also very apt for this weeks challenge. Learners select one of three manager avatars. 👱♀️ Learners select one of three teams with differing colour schemes. 🔵🔴 Each team have differing objectives for the end of the season in regards to total points, their final league position and what would result in a contract renewal. 🏆 The learners name is assigned to the manager when signing their contract. 🖊️ The objective is to achieve the objectives of the learners selected team to receive a contract renewal for the following season. 📄 Please have a look using the link and let me know your thoughts in the comments! 👇 Confession: I spent a bit more time on this than I planned! 😅 Enjoy! 😄 Link: Football Manager ModuleAre you sure?
Hello! Personally, I've always found confirmation prompts like "Are you sure?" to be a little ominous and creepy. This week's demo is inspired by the hit horror movie, #Backrooms. This was another chance for me to practice with branching video scenarios, modal screens, and pairing footage created using Rise's new AI avatar feature with environments built in Google Flow. There are seven individual videos, which are shown/hidden depending on your choices. I found the AI text-to-speech in Storyline to be very versatile - the more you go round in circles, the more desperate the protagonist of the story sounds. There are four different routes through the demo. Be warned, two of the routes end in jump scares. You only have a 66% chance of making it through to the 'good' ending on one of the routes. Fancy your chances in the Backrooms? CLICK HERE
Choose Your Character
Hello Hello! This is part of a course I'm actively working on - a disability related training for supervisors. I wanted my learners to feel like they're learning but part of an 8-bit computer game. What's more computer game than picking your avatar?! I used a number variable to help keep my 4 different avatars from getting mixed up. Each avatar has a number associated with it. Depending which avatar you selected and submitted, they will show up throughout the course. Later in the course, I add in a True/False to help with a progress meter. So the learners know if they've gotten all the "things" but, I'm still working on it. Enjoy this short portion of the course! eLearning Challenge - Variables | Review 3603 Ways to Let Users Choose their Own Character or Avatar in Storyline
In this tutorial, you’ll learn how to let learners select their own character and explore three different ways to show that character across multiple slides. You’ll use variables to store learner choices and apply slide triggers, timeline triggers, and slide masters to display the customized character.539Views0likes0CommentsCMY Mix Lab
An experiment in pushing Articulate Rise beyond fixed variables and linear flows. What this is The CMY Mix Lab is an interactive experiment built in Articulate Rise to explore what happens when you are no longer limited to a fixed set of variables. Unlike standard Rise blocks, and even compared to Storyline, this approach allows for a virtually unlimited number of variables and states within a single interaction. For this challenge, I wanted to build something that cannot be created in Rise in any other way. The mixer relies on continuously changing values, combinations, and outcomes rather than predefined slides, layers, or triggers. Everything happens inside one custom block, driven by logic. How it was made Full transparency: I’m not a programmer. This project was very much vibe coded. I built it by experimenting, tweaking values, breaking things, and fixing them again with the help of AI and a lot of curiosity. Working this way felt very different from building in Storyline or standard Rise blocks. Instead of defining all states upfront, the interaction reacts to whatever values the learner creates in the moment. That shift in thinking was a big part of the experiment. The challenge One of the biggest challenges has been (and still is) accessibility. Mouse interaction works well, but I do not have a stable, fully keyboard-accessible version to show you yet. Improving this is something I am actively working on and continuing to refine. This challenge is also part of what makes the project interesting to me. It clearly shows both what Rise can already do and where its current limits are, especially when you start working with many dynamic variables. Why this build This build is not about delivering a perfect or finished solution. It is about exploring possibilities, learning by doing, and testing how far you can push Rise without relying on Storyline or predefined interaction patterns. If this experiment inspires other Rise users to think differently about variables, logic, or custom code, then it has done exactly what I hoped it would do. Vote If you like this experiment or find the idea behind it interesting, I’d really appreciate your vote. https://share.articulate.com/aWvCo417oehOA2FTwbHLA Oh... one last thing! Try mixing with "white". You'll be surprised. :D129Views3likes0CommentsWinter Survival
Click here to view the example. This is actually my first E-Learning Challenge! I'm new to using Storyline, so using the challenges for inspiration has helped me learn how to use the platform. For this challenge, I went back to #518 Designing Performance Meters for Learner Feedback. While the design is relatively simple, I learned how to: Create and edit slides and slide layers Create and edit states Create and use variables Create and stack triggers This project in particular helped me gain a better understanding of how triggers stack. After banging my head on the wall for hours, I finally figured out that my “jump to slide X when user clicks Y” trigger was stacked above my “set variable to True when user clicks Y”, meaning that the variable never changed because the trigger above it was fulfilled first and then the slide changed. Such an easy fix for hours of frustration. I’m looking forward to learning more and pushing myself farther in the new year. Any advice the community has for me is greatly appreciated! - Donna Wilson5-Minute Makeovers for E-Learning #532
We updated our menu slides. Originally the buttons just ticked off to show that each section was completed (we used variables at the end of each section that ticked the buttons off on the menu slide). We updated the menu slides to have badges instead that changed from black to coloured badges (using variables at the end of each section that ticked the buttons off on the menu slide). This was to link in with the gamification aspect for staff to collect the badges throughout the course for each section.154Views0likes0Comments