I have 7 quiz questions spread throughout 3 scenes. The quiz results work fine. When I click to "Review Quiz" it goes through the questions in the first quiz in scene one but doesn't advance to the quiz question results in the next scene. Any suggestions for continuing the review when the questions are spread across scenes?
Welcome to the community and thank you for posting your question!
Here's how you can accomplish what you're trying to achieve:
On the last question in Scene 1, click the Slide Properties button in the Layers pane. (the little gear icon)
Select the option for Next button to appear. (Before this, it should only have Submit button selected)
This will automatically create a Trigger to 'Jump to next slide when next button is clicked'. in the Triggers pane.
Change the link from next slide, to the next question in the next scene.
Then you have to copy the trigger you just created, go back into slide properties and Uncheck the Next button. (This will remove the trigger you just created), but then you can paste it back.
Voila. That's how you get the Next button to link to a specific slide when you revisit the Question slide during the review.
This does work for Storyline 2 you just have to follow the steps in Nicole pointed out then paste the trigger you copied from the player trigger pane after you removed the next button
@ Lissbeth - The trigger is removed automatically when you deleted the button it referenced. However the "Review Quiz" function always shows this button, so this workaround allow Review Quiz to navigate correctly even though no "Next" button normally appears on the page.
Here is a question... I need to do the same thing, but I am trying to use it from a question bank where it randomly selects 3 questions from the 9 that are in there. (4 question banks linked together in 1 review slide at the end) Any advice??
I am assuming this issue has not been fixed yet in Storyline 360 because I am experiencing the same issue; I have a scene that ends with a question slide. After a user has answered the question and decides to review the questions, they cannot proceed forward from the last question slide in the scene.
My work around is much simpler than above: add a blank slide after the question slide. Be sure to:
Add a trigger to the blank slide that says "Jump to slide *SLIDENAMEHERE* when Timeline Starts on *THIS SLIDE*."
Remove the blank slide from your Player Menu so it doesn't show up for users to see.
It's not perfect, but it is almost seamless on the user side of things, and it doesn't add any unnecessary NEXT buttons.
I'm having this same issue, but not just on the final slide, but on several others as well. Did you have this issue on any slide other than the final one?
I am having this same issue. After the last question of each scene, I have a blank results slide. After all 7 sections are completed, those blank results slides score onto one slide to see all of the scores. The issue that I am having is that when I go to review questions after completion, I only see the first scene give correct/incorrect and the rest are just blank based on the users inputs. Any thoughts?
I did what it said above but it did not work. Just to give a little bit more detail, I have a results slide that follows the last question of each scene. Does this process need to be completed on that slide or the last physical question. The results slide is hidden and the score comes up at the end on one results slide to show the scores from all seven completed sections. Thanks in advance for your help.
Any other thoughts? I've tried everything. I think that the results slide that is hidden on each scene is blocking the review process from happening after the first scene.
This does not work in SL 360 as it pastes back as an Unassigned trigger, it keeps the slide referenced but cannot recognise that it was in relation to the Next button.
Right. This does not work in 360 as it pastes back as an unassigned trigger. I found that the issue occurs when the quiz page is the last page of a "Scene" in Storyline. Without assigning the quiz page going to the next "Scene, " the Next button (when revisiting the page after Submitted the answer), the Next button is a dead button. I'm trying to look for a solution.
One workaround that's been working for some people to insert a blank slide after the quiz question that contains a trigger to jump to (wherever needed) when the timeline starts.
Hopefully, that'll work for you too! If not, please reach out to our Support Team so they can have a look. You can submit a case here.
So, if I understand this correctly, when the last slide of a scene is a Knowledge Check or quiz question, and the Next button is deactivated, the following occurs after a student answers the question: If the student navigates back to this slide, the Submit button becomes a Next button, with default action of advancing to the next slide. However, this next slide MUST be in the current scene. If the Knowledge Check (or quiz question) is the last slide in a scene, the Next button does nothing (takes no action).
This issue has been raised for at least six years, and appears to continue to be the default action (not allowing the Next button that replaces Submit, to advance to the first slide in the next scene). This means developers must manually override the default action with one of the following options.
Using the properties dialog for the last (quiz question) slide in the scene, set revisit action to Reset to initial state. This means that if the student revisits this slide while reviewing the scene, they must re-answer this question every time it is visited.
Create a blank slide at the end of the scene. Keep the default action (Submit becomes Next, which advances to the next slide in the scene) for the Knowledge Check or quiz question slide. Set a trigger on the blank slide to jump to the first slide of the next scene, when the timeline starts on this slide.
Are there any other options that do not require these extra steps?
OK so I had this exact same problem after all of these years in Storyline 360. My question was the final slide in a scene. I wanted to finish the scene, and jump back into the main menu (another scene/slide). If people revisited the section/question slide, they got stuck in a dead end.
The way I configured this:
Set back, next and submit buttons to be active from the slide properties. On the question slide base layer, set next to hidden when timeline starts. Then on each of the final feedback layers (correct, incorrect NOT try again), I set up a few triggers on each layer. Change the state of submit to hidden when the user clicks "Continue" or whatever your feedback layer button is. Change the state of next button to normal when the user clicks "Continue" or whatever your feedback layer button is. MAKE SURE to make these new triggers come BEFORE the trigger for your continue button to advance to the next slide I also added that next blank slide, set the slide to advance to the menu screen location when timeline starts Be sure to go into your course menu in the player properties and remove the blank jumping slide from your course menu. This way, when the user revisits a section or a quiz, the next button is active, they can't change their answer (they had enough tries from the 'Try Again'/attempts settings that were dodged on that question layer feedback). The next pops them out to the redirect to the main menu.
Exhausting workaround, but I hope this helps someone else next time!
My question was the final slide in a scene. I wanted to finish the scene, and jump back into the main menu (another scene/slide). If people revisited the section/question slide, they got stuck in a dead end. Frustrating.
The way I configured this:
Set back, next and submit buttons to be active from the slide properties.
On the question slide base layer, set next to hidden when timeline starts.
Then on each of the final feedback layers (correct, incorrect NOT try again), I set up a few triggers on each layer.
Change the state of submit to hidden when the user clicks "Continue" or whatever your feedback layer button is.
Change the state of next button to normal when the user clicks "Continue" or whatever your feedback layer button is.
MAKE SURE to make these new triggers come BEFORE the trigger for your continue button to advance to the next slide
I also added that next blank slide, set the slide to advance to the menu screen location when timeline starts
Be sure to go into your course menu in the player properties and remove the blank jumping slide from your course menu.
This way, when the user revisits a section or a quiz, the next button is active, they can't change their answer (they had enough tries from the 'Try Again'/attempts settings that were dodged on that question layer feedback). The next pops them out to the redirect to the main menu.
Exhausting workaround, but I hope this helps someone else next time!
Thank you for sharing your workaround. I have 2 knowledge check question slides at the end of each scene. I've tried your method. But what I noticed was that after completing the knowledge check and visited the next scene, and when I come back to the completed knowledge check page (set to resume saved state), the Prev button doesn't jump to the prev completed knowledge check page but goes to the next slide.
Is there any other workaround that I can use for the Prev button to work which is going back to the previous knowledge check page just like how the normal slide Previous button works?
28 Replies
Hi Fran!
Welcome to the community and thank you for posting your question!
Here's how you can accomplish what you're trying to achieve:
Voila. That's how you get the Next button to link to a specific slide when you revisit the Question slide during the review.
Hope this helps!
Let me know if you have any issues,
Nicole
Nicole,
Thanks for the tip and the quick response!
I figured out my own work-around, but your tip is much slicker.
It works perfectly to accomplish this task.
Fran
This is no longer working on Storyline 2.
This post was removed by the author
This does work for Storyline 2 you just have to follow the steps in Nicole pointed out then paste the trigger you copied from the player trigger pane after you removed the next button
Why would you remove the trigger you just created?
@ Lissbeth - The trigger is removed automatically when you deleted the button it referenced. However the "Review Quiz" function always shows this button, so this workaround allow Review Quiz to navigate correctly even though no "Next" button normally appears on the page.
Here is a question... I need to do the same thing, but I am trying to use it from a question bank where it randomly selects 3 questions from the 9 that are in there. (4 question banks linked together in 1 review slide at the end) Any advice??
Thank you for sharing this! I was trying to figure out how to do it and your directions were very easy to follow.
I am assuming this issue has not been fixed yet in Storyline 360 because I am experiencing the same issue; I have a scene that ends with a question slide. After a user has answered the question and decides to review the questions, they cannot proceed forward from the last question slide in the scene.
My work around is much simpler than above: add a blank slide after the question slide. Be sure to:
It's not perfect, but it is almost seamless on the user side of things, and it doesn't add any unnecessary NEXT buttons.
Hi Lauren,
I'm having this same issue, but not just on the final slide, but on several others as well. Did you have this issue on any slide other than the final one?
I am having this same issue. After the last question of each scene, I have a blank results slide. After all 7 sections are completed, those blank results slides score onto one slide to see all of the scores. The issue that I am having is that when I go to review questions after completion, I only see the first scene give correct/incorrect and the rest are just blank based on the users inputs. Any thoughts?
Hey Eric,
Nicole shares a great example of how to bridge the scenes during your quiz review in her response above.
I did what it said above but it did not work. Just to give a little bit more detail, I have a results slide that follows the last question of each scene. Does this process need to be completed on that slide or the last physical question. The results slide is hidden and the score comes up at the end on one results slide to show the scores from all seven completed sections. Thanks in advance for your help.
Any other thoughts? I've tried everything. I think that the results slide that is hidden on each scene is blocking the review process from happening after the first scene.
This does not work in SL 360 as it pastes back as an Unassigned trigger, it keeps the slide referenced but cannot recognise that it was in relation to the Next button.
This used to be an easy workaround.
Hi Tegid,
I'm sorry to hear this no longer works. Would you be up for logging a feature request to tell us more about your specific needs?
In the meantime, if there’s anything else I can do to help, please let me know!
Right. This does not work in 360 as it pastes back as an unassigned trigger. I found that the issue occurs when the quiz page is the last page of a "Scene" in Storyline. Without assigning the quiz page going to the next "Scene, " the Next button (when revisiting the page after Submitted the answer), the Next button is a dead button. I'm trying to look for a solution.
Hi Sharon,
One workaround that's been working for some people to insert a blank slide after the quiz question that contains a trigger to jump to (wherever needed) when the timeline starts.
Hopefully, that'll work for you too! If not, please reach out to our Support Team so they can have a look. You can submit a case here.
So, if I understand this correctly, when the last slide of a scene is a Knowledge Check or quiz question, and the Next button is deactivated, the following occurs after a student answers the question: If the student navigates back to this slide, the Submit button becomes a Next button, with default action of advancing to the next slide. However, this next slide MUST be in the current scene. If the Knowledge Check (or quiz question) is the last slide in a scene, the Next button does nothing (takes no action).
This issue has been raised for at least six years, and appears to continue to be the default action (not allowing the Next button that replaces Submit, to advance to the first slide in the next scene). This means developers must manually override the default action with one of the following options.
Are there any other options that do not require these extra steps?
This post was removed by the author
OK so I had this exact same problem after all of these years in Storyline 360. My question was the final slide in a scene. I wanted to finish the scene, and jump back into the main menu (another scene/slide). If people revisited the section/question slide, they got stuck in a dead end.
The way I configured this:
Set back, next and submit buttons to be active from the slide properties.
On the question slide base layer, set next to hidden when timeline starts.
Then on each of the final feedback layers (correct, incorrect NOT try again), I set up a few triggers on each layer.
Change the state of submit to hidden when the user clicks "Continue" or whatever your feedback layer button is.
Change the state of next button to normal when the user clicks "Continue" or whatever your feedback layer button is.
MAKE SURE to make these new triggers come BEFORE the trigger for your continue button to advance to the next slide
I also added that next blank slide, set the slide to advance to the menu screen location when timeline starts
Be sure to go into your course menu in the player properties and remove the blank jumping slide from your course menu.
This way, when the user revisits a section or a quiz, the next button is active, they can't change their answer (they had enough tries from the 'Try Again'/attempts settings that were dodged on that question layer feedback). The next pops them out to the redirect to the main menu.
Exhausting workaround, but I hope this helps someone else next time!
My question was the final slide in a scene. I wanted to finish the scene, and jump back into the main menu (another scene/slide). If people revisited the section/question slide, they got stuck in a dead end. Frustrating.
The way I configured this:
This way, when the user revisits a section or a quiz, the next button is active, they can't change their answer (they had enough tries from the 'Try Again'/attempts settings that were dodged on that question layer feedback). The next pops them out to the redirect to the main menu.
Exhausting workaround, but I hope this helps someone else next time!
Hi Lindsay Maisel,
Thank you for sharing your workaround. I have 2 knowledge check question slides at the end of each scene. I've tried your method. But what I noticed was that after completing the knowledge check and visited the next scene, and when I come back to the completed knowledge check page (set to resume saved state), the Prev button doesn't jump to the prev completed knowledge check page but goes to the next slide.
Is there any other workaround that I can use for the Prev button to work which is going back to the previous knowledge check page just like how the normal slide Previous button works?
I appreciate any workaround shared. Thanks!
It worked fine for me in storyline 2, Just don't forget to paste back the trigger. Tanks Nicole :)