Thanks for posting these, Nicole. I'm a fan of drag-and-drop interactions - so many creative possibilities! But there's one reason I've limited my use of them in Storyline. Maybe you can help with the problem I've encountered: no partial credit.
Forgive me for using one of the interactions you posted above as an example. I'm not picking on you - as far as I can tell, this is how Storyline handles drag-and-drop, and it perfectly illustrates what I'm talking about. Faced with seven steps to put in order, I might mistakenly switch the order of steps 3 and 4. But I've placed steps 1, 2, 5, 6, and 7 correctly.
I'm pretty close - I'm 71% correct! But the only feedback I get is, "nope, that's not right." So I start juggling steps, but blindly: I don't know which (or even how many) items are already in the right place. Maybe I'm close, or maybe I got all of them scrambled; I simply don't know. I keep moving things and hitting SUBMIT, but I get the same feedback again and again and don't know if I'm warmer or colder in my hunt for the right order. My irritation blooms. I grow bitter. I lose faith in humanity, take it out on my dog, and drink more than I should. (OK, it's not THAT dramatic. But it IS frustrating.)
In the past, I worked with my Flash developers to write code that would provide partial credit so that when the learner clicked SUBMIT, the correct answers triumphantly stayed in place and the misplaced items slunk back to their starting points to be re-sorted and reattempted. And the feedback could be varied appropriately (and instructively). ("Ooooo, you're so close! Remember ____, and try again!" vs. "Dude. Start the module over. You're not even in the ballpark.")
But if that's possible in Storyline, I haven't uncovered the secret dialog box yet! My only salvation has been to limit the attempts to just a couple, or (unfortunately!) just figure out some other, less frustrating interaction to use instead.
Do you know the answer?