Blog Post
PernilleRavn650
8 years agoCommunity Member
This reply is going to make me look like an old bitchy hag... so here goes:
1. There is no better motivation to learn than after failure. After the 3 missed attempts you might want to reward the player with the right answer? At least as an option. That is, if learning is your goal.
2. A drag-n-drop excercise with 3 attempts and some balloons does not a game make... does it? I love games, I love that we are trying to reap the benefits of gaming in learning. But that also makes it necessary to not just toss another quiz in and call it 'gaming'? (Or am I just being bitter?)
Apart from that - it's a beautiful design and a smart construction for at drag-n-drop process excersize. :)
1. There is no better motivation to learn than after failure. After the 3 missed attempts you might want to reward the player with the right answer? At least as an option. That is, if learning is your goal.
2. A drag-n-drop excercise with 3 attempts and some balloons does not a game make... does it? I love games, I love that we are trying to reap the benefits of gaming in learning. But that also makes it necessary to not just toss another quiz in and call it 'gaming'? (Or am I just being bitter?)
Apart from that - it's a beautiful design and a smart construction for at drag-n-drop process excersize. :)
- TaliaTaylor-df76 years agoCommunity MemberGreat feedback. I'd be curious to know your ideas on ways to use a similar interaction in a way that reinforces learning.