For week 2 of this challenge, I have focused on the graphic design elements and the game engine.
Demo:
https://360.articulate.com/review/content/99f45a4b-e3ae-4a07-818a-79315a914e7d/reviewAs I played with the design, I decided to use as many of Storyline's built in features to limit the number of triggers. For this reason, each request for an extension is a Freeform Quiz Slide. This allows for the elimination of multiple triggers from my original game design.
I was hoping this would allow me to drop all the slides in a Question Bank and just do random draws, but when I tried it with this type of repeating structure, it just kept drawing the same slide over and over again. So I had to do the random part myself.
In the game engine, 2 random numbers are selected, one for the Quiz Question Slide, and one for the voice. Each slide has 4 text to speech voices asking for the extension number which are selected based on the "voice" variable. The advantage of using text to speech will become apparent in the production stage where all three rounds are developed and the number of Quiz Question Slides expands from 3, to 6, to 10, to 18.
Since these are Quiz Question Slides, we can use a Key Press as a submit button without any additional triggers. We can also have several variations of the correct answer. Once again, this will be critical when we enter the production stage.
Next week I will build out all three rounds of play. In the final week I will add Intro and Outro, sound effects and music, accessibility features and more.