Hi everyone! Here's my very first submission to E-Learning Challenge. This is a board game I invented several months ago. I'm using it as an ungraded knowledge check on information covered earlier in a course on how read and understand X12 electronic data interchange (EDI) files. There are a few different paths, so to get the gist of the whole thing, I recommend playing a few times with different combinations of right and wrong answers. I've flagged correct answers with either a gold star or red text. I welcome all feedback--many thanks! :)
Update: Hi! I thought I'd add an explanation of how I created this game. Although there are questions with radio buttons and feedback, I couldn't use Storyline's quiz features to create them because everything is on one slide; I programmed everything manually. The board and all of its static elements (i.e., start and finish) are on the main layer. Everything else resides on separate slide layers. The questions and tips are all on separate layers, along with the purple bird (i.e., her associated positions on the board, her arrows, her little captions). Incorrect and correct feedback involved only two layers. I used a number variable ("count") to keep track of which question the learner is on, which was used on the the feedback layers and each tip layer to direct to the next question. I used another number variable to keep track of how many questions the learner answered correctly, to accommodate the fly-to-finish challenge. The text entry fields in the fly-to-finish challenge, of course, have text entry variables. There were other slide layers for instructions, the finish, etc. It was actually pretty easy to program the game itself, once I figured it out. The biggest challenge was figuring out how to handle a situation where the learner leaves the slide in the middle of the game and returns later (e.g., to go back to the slide where these segments were taught, exiting the course, etc.), especially considering navigation restrictions on the course. To address this, I have a "game in progress" layer with the option to continue or restart, and a true/false variable identifying whether a game is in progress or not. Finally, there's a true/false variable to indicate whether the slide has been visited, so the learner can skip the game with the next button (turned off in this demo) if they're just revisiting the course. The game involves 9 variables and about 33 slide layers.
https://360.articulate.com/review/content/d09fb5cd-537f-4a3d-a298-c5360d5eb7bf/review