Blog Post
AlexandriaJa982
Community Member
Hello!
This is my first time sharing, but I'm super excited to contribute. One struggle in the conversion of in person to virtual training is learners engaging with each other. This was accomplished in person by creating icebreakers/games.
Some trainers/IDs accomplish this virtually through breakout rooms. In this icebreaker called 'Survival', learners are prompted to work together to determine which 10 items would give them the highest chance of survival if they were stuck (insert random place). Usually, the teams would share their items and that would be the end of the game.
To add some engagement to this and make it easier for the virtual environment, the game has been built in storyline with a pre-selected location as well as obstacles that occur throughout their time there; as a way to see if their selected items would actually help them survive. With this approach, facilitators can break the group up into breakout rooms and ask who survived afterwards or split them teams into groups (using Teams or another chat software), then choose team captains to provide their lists to the facilitator.
This module could be edited to input team names, input lists for both teams, and choose which team would pass or fail each level. I chose not to go that route since anyone testing this particular link would be experiencing the game solo.
I hope this additional context is helpful! Please let me know what you think!
https://360.articulate.com/review/content/ae9500a6-bbab-4836-984c-3d20f01a8904/review
This is my first time sharing, but I'm super excited to contribute. One struggle in the conversion of in person to virtual training is learners engaging with each other. This was accomplished in person by creating icebreakers/games.
Some trainers/IDs accomplish this virtually through breakout rooms. In this icebreaker called 'Survival', learners are prompted to work together to determine which 10 items would give them the highest chance of survival if they were stuck (insert random place). Usually, the teams would share their items and that would be the end of the game.
To add some engagement to this and make it easier for the virtual environment, the game has been built in storyline with a pre-selected location as well as obstacles that occur throughout their time there; as a way to see if their selected items would actually help them survive. With this approach, facilitators can break the group up into breakout rooms and ask who survived afterwards or split them teams into groups (using Teams or another chat software), then choose team captains to provide their lists to the facilitator.
This module could be edited to input team names, input lists for both teams, and choose which team would pass or fail each level. I chose not to go that route since anyone testing this particular link would be experiencing the game solo.
I hope this additional context is helpful! Please let me know what you think!
https://360.articulate.com/review/content/ae9500a6-bbab-4836-984c-3d20f01a8904/review
Ron_Katz
4 months agoCommunity Member
This was fun. I think the free-writing block could have been broken up into 10 input fields since we are supposed to be restricted to 10 items. Maybe keep the current block and call it brainstorming, then when the clock reaches 3 minutes, have them begin to transfer to the 10 input fields their agreed upon 10 items. I know you mentioned a count down clock but there was none on my screen (maybe it was a browser issue, I'm using chrome.)
Overall a great concept with good execution. Looks good, background sound effects are appropriate.
Overall a great concept with good execution. Looks good, background sound effects are appropriate.
- AlexandriaJa9823 months agoCommunity MemberThank you! I love the idea of using fields to ensure only 10 items are chosen.