Blog Post
MichaelHinze
Community Member
A while ago, I had done a "Fun with Flags" experiment and now added a basic memory game. The point was to work out the logic for RANDOMIZING both the flags AND their positions. See here for the example: http://dev.keypointlearn.com/xcl73_SL2/Memory/V1x/story.html . You can disregard the quiz (that was the original interaction), just focus on the memory game portion. It might take a little while to load, be patient. It may still a bit buggy but it works reasonably well. Here is a brief blog post: http://wp.me/p2BoUf-gW
NicoleCieslik2
9 years agoCommunity Member
As always - love your work. The randomisation is exactly what I was trying to achieve when using a memory card game as a quiz question. Like drawing from a question bank, I need that the cards change. I'll have a closer look at your blog post - all the triggers look a bit scary. I'll have another go at it - know that I know that it can be done.
- RichardHill-4f39 years agoCommunity MemberNIcole, your quiz bank idea should work if you clone your game slide with different card positions. It would be random, but with not as many permutations, or as many hairs pulled out.
- NicoleCieslik29 years agoCommunity MemberThat sounds like an idea - definitely giving this one a try. Thank you.
Certainly not as much 'German engineering' skills required.
Thanks - MichaelHinze9 years agoCommunity MemberI agree, for small sets of 'semi-randomized' content, a question bank is a great alternative.
- MichaelHinze9 years agoCommunity MemberSpeaking of question banks... the quiz component in my example is actually a question bank with 56 questions which are randomly drawn. Also, the user can select how many of these questions should be presented.