Hi Joanne,
thank you for the example! Since two others already commented on the "catch" and "multiplication" game, I looked at the "bomb game".
The bomb game required me to first log in to Google - was this intentional?
The game works just fine as intended. The "spacey" door sound is nice!
The question mark gives the required information on "how to play". If I go wrong, this is also clearly indicated. I assume that in a "real game", you would put something more meaningful than "Correct/Incorrect" on the tiles, so the user has to identify (for example) healthy vs. unhealthy food.
I wonder if instead of placing bombs (which seems a bit unnatural to do), you might want to inverse the logic and put "bomb deactivators" on the wrong tiles, so you can safely cross to the door? (It seems a bit strange that after placing multiple bombs, the neighbouring tiles all stay just fine, and even a neighbouring bomb is not set off. Then again, perhaps this is only my perception ;-)).
Keep posting such entries!
Guido