Blog Post
DavidAnderson
Staff
I was just talking to Richard Watson about that yesterday. I think it's really helpful to share the time you guys invest in your demos.
I should also mention that it's totally appropriate to limit your challenge dev time to 30 minutes each week. Demos don't have to be polished. If you have a creative solution, that's what we care most about. #JustSaying
I should also mention that it's totally appropriate to limit your challenge dev time to 30 minutes each week. Demos don't have to be polished. If you have a creative solution, that's what we care most about. #JustSaying
MelissaMilloway
10 years agoCommunity Member
I'm super OCD about everything physically matching! lol I think that comes from my background in design. That really takes up a chunk of time.
- DavidAnderson10 years agoStaffAgreed. I think that's the area that's toughest to estimate when looking at a final project.
Just coming up with a concept can take time. Compound the time for detailed design work and you've lost a good chunk of your day or week.- JackieVanNice10 years agoSuper HeroAmen to that! For this week's entry I forced myself to stay away from audio and more complexity in the intro, outro, visuals - everything - and even this super-scaled-down version seemed to dominate two days of my week. That's not a bad thing - just a reflection of how the different elements (brainstorming, trying out ideas, creating visuals, writing content, plus writing it up and sharing it) can stretch out.
- MelissaMilloway10 years agoCommunity MemberYES! I do the same thing. Sometimes I do something one way and I am like, "ehhhh I think it will look/work better this way". I really don't mind though. I once had a professor who had us work on paintings for half a semester and one day he walked into class and told us that we had to destroy our paintings and start over. I was devastated but it was one of the best/most impact lessons in my life.