Thanks, David!
I'm sure it would have taken less time if this were the sort of thing I was knocking out every day. To answer your questions:
-Was it valuable? Definitely:
1. It was a great exercise in thinking through how something could be built in Storyline, and kind of a confidence-builder since the mechanics of it worked out as I'd planned. I've had a lot more trouble engineering things that look far simpler than this!
2. It was a great exercise in creating something unlike what I normally do. Getting practice at creating a piece in a particular style and within pretty narrow parameters is good preparation for real-world challenges, too.
3. It was a good exercise in letting go of wanting it to be identical to the original and realizing it still looks pretty darned good working within the capabilities of the software.
- Was it fun? If this weren't a catch-up challenge for me, where I've given myself less time than usual to work on it, I'd probably have had a blast taking time to play with it and refining the end result a lot more. So it was fun to have done it, but it would have been even more fun if I'd felt like I had more time. (Good reason not to get behind on challenges!) :)