Blog Post
TracyCarroll
Community Member
Ah, no example or download from me this week! I don't use storyboards--I've never figured out how to use them in a way that is helpful for me. Describing interactions and/or animations I want to take place takes longer than just doing them. Copying and pasting from a Word doc into Storyline drives me nuts. Even importing a PowerPoint into Storyline can turn out to be problematic.
I start with a blank Storyline template, and go on developing my prototype (or first draft ) from there. Unless a client requires me to use a specific storyboard document. In that case, I generally end up reverse-engineering the project in order to comply. :)
I start with a blank Storyline template, and go on developing my prototype (or first draft ) from there. Unless a client requires me to use a specific storyboard document. In that case, I generally end up reverse-engineering the project in order to comply. :)
RebeccaPatte460
5 years agoCommunity Member
Being a newbie, this makes me feel better! I tend to just take what my project owner has and start designing. I send Review 360 links along the way so things can be seen and changed if needed, but I'm like you. I have seen the benefits of following a storyboard from a project owner, but designing one on my way seems to be more time consuming than just jumping in and getting to work.
- SteveMorey-1c995 years agoCommunity MemberSo pleased to see people saying this. I've always struggled to sit and describe the interactions when I could just build them.
Unless I'm making video/amiation then I have a storyboard. But even then I'm happier with pen and the paper stolen out of the photocopier.- AnoukVanDijk5 years agoCommunity MemberOh, this sounds oh so familiar! I usually start out really neat (I will share my template under this thread) but as we go along the storyboard goes out of the window. I must say that the review function has a lot to do with it; makes it so much easier to work.