Blog Post
AaronMcCray
10 months agoCommunity Member
View here: https://360.articulate.com/review/content/2bfcbdd5-79fc-4c47-834f-4a6b23701aa2/review
I'm kind of cheating here since I just retro-entered a few challenges since I FINALLY finished a solo project that could be shared (as opposed to my contracts/jobs where I can't share projects externally).
I just finished a demo project that I was working on that showcases how a narrative and interactions can work together seamlessly. This was a particularly hard challenge as while Storyline is not made for "games"; it can still be utilized for it with a lot of creativity and workarounds. And there had to be workarounds a-plenty! Images randomly switching for no apparent reason, states breaking, things getting clunky as file sizes increase, etc. But, where there's a will, there's a way, and each obstacle had a solution!
If you don't get too bored with all of the text early on and continue to where things get more varied, you'll see how all kinds of things in the background had to be utilized in various ways and interact with each other. There are branching paths, a leveling system, an inventory, stat gains, etc. all managed with a ton of variables activated all over the place. Just keeping everything managed was a huge challenge in itself!
I'm kind of cheating here since I just retro-entered a few challenges since I FINALLY finished a solo project that could be shared (as opposed to my contracts/jobs where I can't share projects externally).
I just finished a demo project that I was working on that showcases how a narrative and interactions can work together seamlessly. This was a particularly hard challenge as while Storyline is not made for "games"; it can still be utilized for it with a lot of creativity and workarounds. And there had to be workarounds a-plenty! Images randomly switching for no apparent reason, states breaking, things getting clunky as file sizes increase, etc. But, where there's a will, there's a way, and each obstacle had a solution!
If you don't get too bored with all of the text early on and continue to where things get more varied, you'll see how all kinds of things in the background had to be utilized in various ways and interact with each other. There are branching paths, a leveling system, an inventory, stat gains, etc. all managed with a ton of variables activated all over the place. Just keeping everything managed was a huge challenge in itself!