I didn't participate in as many of the challenges this year as the last few. My favorite for this year was using Isometric Shapes in eLearning.
Demo:
https://360.articulate.com/review/content/5c2ac357-0078-4c33-86bb-2844d18f40b2/reviewDownload: Available in the feedback/review section.
Why was this your favorite project? I liked trying to recreate a Q-Bert type game and the 3D Isometric challenge was perfect for it.
What were your specific goals or objectives for this project, and how did you meet them? I wanted to create a game with multiple levels and to use the background music feature. I wanted the controls to be key presses. I used triggers and layers to track where the Alien character was and to change the state of visited cube to track level completion.
Tell me about the software features, design elements, or concepts you incorporated into this project. Movement between the cubes was the biggest challenge as using motion paths did not play well. I settled on giving each cube 3 states (a unvisited state, a visited state, and a visited state with my monster on it.) So instead of "moving" the monster, I had to figure out where he was abd where he was going based on the keypress. Then I would change the state of the cube he was moving to to "monster" and change the state of the cube he was just at to "visited". To do this I had three variables I was constanlty checking. (old cube, current cube, direction)
Was your project designed for a specific industry? No it was just a game.
Looking back, is there anything you would have done differently in this project? Sometimes if you move to fast you end up with multiple monsters because there is no way to slow the recognition of the key press feature. If I had to do it again I would figure out how to regulate that. (maybe slow it down with a timer)
How much time did you spend on this project? I spent at least 6 hours on this project.