Blog Post
ChrisHodgson
Community Member
My example is a 'bubble shooter' style maths game for kids, inspired by the classic Sky TV game Beehive Bedlam.
It makes heavy use of SL360's motion paths and collision trigger capabilities:
https://discoverelearninguk.com/projects/teaching-math-online-with-elearning-activities/
(Playtesting this I've found the game performs differently depending on computer hardware. I think I've pushed SL360 to the limits with this idea! :D )
It makes heavy use of SL360's motion paths and collision trigger capabilities:
https://discoverelearninguk.com/projects/teaching-math-online-with-elearning-activities/
(Playtesting this I've found the game performs differently depending on computer hardware. I think I've pushed SL360 to the limits with this idea! :D )
Jonathan_Hill
4 years agoSuper Hero
Lovely work Chris. You've used the intersection trigger very cleverly here -- I've noticed how this trigger can push the limits too, sometimes making a course run slowly.
This works well though and achieves your learning objective in a fun way.
This works well though and achieves your learning objective in a fun way.