Blog Post
MollyFisher-dd0
Community Member
Things I learned from this challenge:
-Storyline has vector-based text
-I need to design differently based on the screen size
-The image resolutions I'm used to using is not good when scaled down to 100x100 px
-In the future, I'd try to find a vector-based image of these creatures rather than high-resolution images
What is better for a tiny screen challenge than tiny ocean creature content?
https://360.articulate.com/review/content/30e061aa-7377-4db8-9112-477484fedb71/review
-Storyline has vector-based text
-I need to design differently based on the screen size
-The image resolutions I'm used to using is not good when scaled down to 100x100 px
-In the future, I'd try to find a vector-based image of these creatures rather than high-resolution images
What is better for a tiny screen challenge than tiny ocean creature content?
https://360.articulate.com/review/content/30e061aa-7377-4db8-9112-477484fedb71/review
DavidAnderson
4 years agoStaff
This is so great, Molly! Your example and comments are just what I was hoping for this week. Limitations make us think differently about our design decisions, but they don't have to limit our creativity. And you learned Storyline's text is vector, so it looks great at any size. That's super huge!
I know some course designers will create all of their graphic elements w/ text in a graphics program like Photoshop to control every pixel. But the thing they lose is crisp text when the player is scaled. It's always a trade-off, and that's another reason I like this challenge so much.
I know some course designers will create all of their graphic elements w/ text in a graphics program like Photoshop to control every pixel. But the thing they lose is crisp text when the player is scaled. It's always a trade-off, and that's another reason I like this challenge so much.