Blog Post
Jonathan_Hill
Super Hero
Hello! Hope you're all well.
Ever since the new 'Jump to Time/Cue Point' trigger went live, I've been investigating how it can be used to repeatedly change the state of an object to animate it like a GIF, with none of the drawbacks of a GIF.
This is more 'motivational' than 'educational', but with many of us currently on lockdown, juggling working from home and childcare, it feels like we're SPINNING PLATES at the moment.
Demo: https://bit.ly/elhc275
Download: https://bit.ly/elhc275dl
Ever since the new 'Jump to Time/Cue Point' trigger went live, I've been investigating how it can be used to repeatedly change the state of an object to animate it like a GIF, with none of the drawbacks of a GIF.
This is more 'motivational' than 'educational', but with many of us currently on lockdown, juggling working from home and childcare, it feels like we're SPINNING PLATES at the moment.
Demo: https://bit.ly/elhc275
Download: https://bit.ly/elhc275dl
DaveLeFevre-7a1
5 years agoCommunity Member
So you're looping back to the beginning of a series of state changes to create ongoing animations? That's a cool application I hadn't considered yet for the new trigger. Time to try that one out!
- Jonathan_Hill5 years agoSuper HeroThanks Dave, yep, that's pretty much it.
Each plate is controlled by its own layer, which loops back on itself to repeat the state changes until each plate falls. There's also a True/False variable tracking which plates have fallen, which means those plates/animations don't appear on subsequent questions.
I'm still tidying up my master file but will share it shortly.