Blog Post
maren_west
Community Member
Hi Philip, are you sure you're not an undercover storyline expert? Because that was a great project! I really enjoyed the narrative and your creative use of scroll panels! I will say it took me a minute to figure out the door code. You could maybe include a hint text box that pops up if the learner spins so much time on the slide. Also on the binocular slide if you click the note and then return to looking at the crowd it doesn't save the agents you've already clicked
PhilipCranston
3 years agoCommunity Member
Hi Maren, thanks for the feedback!
Really enjoying developing my skills in SL. I’m even starting to ‘see’ Storyline interactions and triggers in the world around me!
I did wonder about adding a hint, but I think making the learner have to do some work helps them stay engaged. In fact, I was thinking about making it harder and putting ‘the clue’ on an earlier slide (maybe in a message on the phone chat screen, or in the cafe), but I wanted my fellow SL slingers to go through the course without too much friction. If it was learners, then - make them work!
(As a kid, I used to love the text-based problem-solving games in the late eighties, and trying to figure out the puzzles of “The adventures of Monkey Island”. I guess these were inspirations for this example)
Yes, I noticed the issue of losing the selected ‘agents’ before publishing, but my wife had told me to “get off the computer already!”. I’ll use true/false variables instead of relying on state changes to fix it.
Really enjoying developing my skills in SL. I’m even starting to ‘see’ Storyline interactions and triggers in the world around me!
I did wonder about adding a hint, but I think making the learner have to do some work helps them stay engaged. In fact, I was thinking about making it harder and putting ‘the clue’ on an earlier slide (maybe in a message on the phone chat screen, or in the cafe), but I wanted my fellow SL slingers to go through the course without too much friction. If it was learners, then - make them work!
(As a kid, I used to love the text-based problem-solving games in the late eighties, and trying to figure out the puzzles of “The adventures of Monkey Island”. I guess these were inspirations for this example)
Yes, I noticed the issue of losing the selected ‘agents’ before publishing, but my wife had told me to “get off the computer already!”. I’ll use true/false variables instead of relying on state changes to fix it.