Example
Character and World Building
This is such a smart approach, and it really clicks for CBT design specifically. You nailed the core problem: live training lets you tap into learners' own experiences on the fly, but self-paced content needs something to stand in for that. Giving learners a "someone" to follow does exactly that.
I love that you built out full backstories (Lizzy's dance career, Scott's game design dreams, the divorce, mom's weekend calls) even though most of it will never appear on screen. That's the kind of depth that makes Gina feel like a real person reacting to sales scenarios instead of a mouthpiece delivering them — and it's exactly why you could say "AI, throw something at her" and get a response that stays true to who she is.
The style-locking tip is gold too. Anyone who's tried AI-generated art for a course series knows how fast it can drift image to image, so "lock that style in" plus varying the wardrobe on purpose is such a practical fix for the "why is she wearing the same shirt in every scene" problem.
And giving Rose, Jamal, and Mei their own color palettes and style personalities is a nice touch — it means learners can recognize who's who at a glance, which matters a lot when you're building a whole cast across a series.
Thanks for sharing your actual process, prompts included. This is the kind of behind-the-scenes look that saves the rest of us hours of trial and error. Bookmarking this one!
- HunterBlake1 month agoCommunity Member
Hey! I am so glad you like it. This works with any type of art too. If the CEO does not like the Pixar stuff, change the one prompt to photo-realistic style and carry on!
