Clicking Seek Bar Overrides Trigger
Oct 20, 2021
I have a course where I am testing the state of several objects with a variable. When the state of all the objects is Visited, the variable changes to True. I set the Continue button to hidden when the timeline starts on the slide and have a trigger to change the state from Hidden to Normal when the Visited variable changes from False to True.
If I let the slide play normally, it works as designed. However, if I click on the seek bar, the Continue button immediately shows up, allowing learners to bypass important content.
The attached file is a stripped down version of the original - it doesn't have an audio track or link to the other lightboxed slides in the scene. I prefer to enable the seek bar on tracks with media so while turning off the seek bar is an option, it isn't the preferred solution.
Any thoughts on why this is happening?
4 Replies
Bryan,
Instead of using a trigger to change the state of the button to hidden when the timeline starts, use the States tab at the bottom of the screen to change the initial state of the button to hidden. That corrects the problem.
Thanks, Steve.
I normally use the initial state to do this but the latest update of Storyline seems to have created a few issues with being able to see what is in drop-down boxes (so I can't see hidden to select it). I just tested this in my test file and it works. However, the Initial State doesn't seem to take in the original file.
Looks like I may be rebuilding the slide and 20+ triggers.
Thanks again,
Bryan
I wanted to close the loop on this. I imported the entire story file into a new project and was able to set the initial state to Hidden and the slide is now working properly.
Glad you were able to get it sorted out, Bryan.