Different text label languages based on project scene

May 18, 2022

Hello heroes! 

I am working with courses that are translated into several languages. 

At the beginning of the course you select the language and it branches to its corresponding storyline Scene. 

The only problem with this method is that the player's prompts and buttons are "global", so even if you select other language, all the text labels are going to be whatever language is selected on the player's properties. 

Is there anyway to change the text labels depending on which scene you select?

Thank you so very much! 

1 Reply
Maria Costa-Stienstra

Hi, Alan.

Thank you for reaching out!

While multiple languages in the player for a single project is not a current feature of Storyline, I found this article with some suggestions that might help how you approach this:

I look forward to other suggestions our community members might have for you!