Out of memory exception occurs during publishing
I have a very large project (~8GB) which contains a lot of video files. Storyline 2 had been working fine until yesterday when it suddenly gave the "System out of memory exception" during publishing. Today I've increased the RAM of my PC to 16GB, increased the virtual memory allocated for the drive I'm working on (my project is on local drive), uninstalled/re-installed SL2 but nothing seems to work.
Here's the information:
<?xml version="1.0" encoding="utf-16"?>
<ErrorReport xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Message>Exception of type 'System.OutOfMemoryException' was thrown.</Message>
<StackTrace>System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at b.b.b.a(bwFonts A_0)
at b.b.f.b(b A_0)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at b.b.b(IPlayerService A_0, bwContent A_1)
at Player.PlayerWriter.Write(IPlayerContentProvider contentProvider)
at Articulate.Design.Publish.TargetContext.PublishBackgroundWorker.OnDoWork(DoWorkEventArgs e)
at Articulate.ComponentModel.STABackgroundWorker.a(Object A_0)</StackTrace>
<OSVersion>Windows 7 6.2.9200.0</OSVersion>
I'm not sure if this is really about memory. Maybe SL doesn't like something in the project so it gives this error?