Wrapping edits on a training and realizing that by adding the seekbar in the modern Player mode to allow for play/pause/replay is messing with my Try Again button triggers. I've disabled the Try Again button until after audio completes playing, but if a user hits the replay button to listen to the audio associated with the wrong answer, the Try Again button is now activated and they can go back to the Base Layer of the quiz question. My question: How do I prevent the replay button from overriding my trigger to keep the Try Again button disabled until after the audio has finished playing?
Great question! This should be a quick fix. You'll want to determine the revisiting behavior for the Try Again layer. I'd recommending choosing Reset to initial state.
Here's what this looks like in Storyline 360:
Please let me know if you have additional questions!
That isn't a fix because I have it set to Reset to Initial State for both the Correct and Try Again layers and it's still enabling the Try Again button when I hit the replay button on the seekbar. Here's an example of how I have it set up.
3 Replies
Hi Kellie!
Great question! This should be a quick fix. You'll want to determine the revisiting behavior for the Try Again layer. I'd recommending choosing Reset to initial state.
Here's what this looks like in Storyline 360:
Please let me know if you have additional questions!
Hi, Lauren:
That isn't a fix because I have it set to Reset to Initial State for both the Correct and Try Again layers and it's still enabling the Try Again button when I hit the replay button on the seekbar. Here's an example of how I have it set up.
Hi Kellie,
Could you share this slide so that I could take a look at the setup? You can import the slide into a new project:
Storyline 360: Importing Slides from Other Storyline Projects
You can share it publicly here or send it to me privately by uploading it here. I'll delete it when I'm done troubleshooting.