SL360 Invalid Answer
Oct 12, 2018
In Storyline 2 when I created custom feedback layers, the pop-up box for the "Invalid Answer" message was still the gray box, so I had to create a custom invalid answer message that matched my other custom feedback layers by adding some other triggers, etc.
I'm new to using SL360. Is there a way in SL360 to have the "Invalid Answer" automatically match the custom feedback layers I create?
5 Replies
Here's how you can get your invalid answer layers to look like your other feedback layers:
Are you sure this approach works equally well for Drag & Drop interactions? Would I need to add a "Selected" state to any objects to be dragged to targets? If I do so & follow the rest of the approach in the video, the trigger to show the invalid layer works as expected. However, if I drag one or more objects to the incorrect targets & click Submit, the invalid layer displays again vs. an incorrect layer, which is not what I would expect. Any insight on this would be greatly appreciated!
Hi Marc,
Setting it up for a drag and drop is a bit different, as you'll need to set up additional states for your interaction as described here.
It's a bit of an older video, but it should still help!
Thanks so much, Ren!!!
In case anybody needs a functional example on this, as it is kind of a recurrent question, but the answers in the community depends on the Storyline version, I build this simple DnD interaction that displays a custom invalid answer layer, when the exercise is submitted and no drag-item has been dropped on a drop-item.
Even if you drag one item to a drop and then you take it back to its initial position, as no drag-item is in a drop-item, the custom invalid layer is displayed.
This is made by means of drag-items states, drag-item triggers and submit button triggers.
Here you have a functional example: