Stopping the sound in a drag and drop interaction
Feb 08, 2023
Hi ,
I am creating a drag-and-drop interaction where a specific sound only is activated if the drop is correct; I want to avoid incorporating the incorrect drop. This part works well for each of my drag items, but I cannot get the sound to stop when another object is dragged correctly. I tried putting the sound on the drag motion, but I could not get it to work. I've tried changing the state of the button, but as I have the drag-and-drop option, I seem to be limited (I tried creating a custom "complete" state, but I wasn't able to stop the sound with that either). I tried using cue points to stop the sound as well.
My current variables are as follows:
- StopSound set to false
- I have 7 sounds; I created a variable for each
- PlayA
- PlayB
- PlayC etc, that are all set to false
Drag-and-drop layer:
- Set SoundStop to true when timeline starts on this slide.
- Set PlayA to true when the user drops rectangle 22 on hotspot A (repeated for each of the other 6)
Audio layer:
- Set SoundStop to true when timeline starts on this slide.
- Play audio Audio_A when play audio changes if the state of rectangle 22 = drop correct (change audio files for following 6)
This work. I just can’t stop the sound. I am stumped!!
Looking for some E-learning Hero's to help!
Thanks in advance,
Sarah
2 Replies
Hi Sarah,
I found a discussion in our community that sounds similar to what you are looking to do. The link is below and it also has a sample project attached!
I hope this helps you out!
That was the perfect solution! Yeah, it works!!
Thank you John!