EMF, WMF, and SVG work mostly in the same way like a PNG, the vector image turns raster or into image with transparency if you import them directly - through drag and drop into storyline.
For vector, I exported the EMF, WMF output made from original software into PowerPoint, ungrouped them by converting them as Microsoft drawing object ,they broke into parts in PowerPoint, then imported the PowerPoint file into storyline and again ungrouped them that converted to individual shapes but distorted them means objects go behind one another. Same treatment to SVG yielded much better results so in the latest storyline to get a vector image, the following steps could be used.
1) From original vector image containing multiple parts or components in Illustrator or CorelDraw export export as SVG, curves as curves and text as text. Don't drag this SVG into storyline, it will come in as image, instead,
2) Import that SVG in PowerPoint, it comes in as graphic, ungroup it into Microsoft drawing object click on it and check whether the vector component are there. If yes,
3) Import PowerPoint in storyline on any slide, ungroup, and all the vector parts are imported intact.
Wondering why it takes a roundabout way to insert a vector image into Storyline? As a program that creates vector shapes itself, why are vectors not an option for import?
This means I have to use a third party illustration tool just to simply recolour basic icons. It's slows produciton process down having to use one tool to create elements that are basic and then import each time to Storyline.
Please consider adding an .SVG or .EPS import feature for Storyline.
3 Replies
Hi, Iina.
Thank you for reaching out! You are correct about the vector image types Storyline is compatible with, EMF and WMF.
You can also import SVG images through Powerpoint. Check out this article for more information!
If you are using any other format, I would recommend converting it to an image type, such as PNG. You can use Powerpoint for that as well.
Let me know if this works!
EMF, WMF, and SVG work mostly in the same way like a PNG, the vector image turns raster or into image with transparency if you import them directly - through drag and drop into storyline.
For vector, I exported the EMF, WMF output made from original software into PowerPoint, ungrouped them by converting them as Microsoft drawing object ,they broke into parts in PowerPoint, then imported the PowerPoint file into storyline and again ungrouped them that converted to individual shapes but distorted them means objects go behind one another. Same treatment to SVG yielded much better results so in the latest storyline to get a vector image, the following steps could be used.
1) From original vector image containing multiple parts or components in Illustrator or CorelDraw export export as SVG, curves as curves and text as text. Don't drag this SVG into storyline, it will come in as image, instead,
2) Import that SVG in PowerPoint, it comes in as graphic, ungroup it into Microsoft drawing object click on it and check whether the vector component are there. If yes,
3) Import PowerPoint in storyline on any slide, ungroup, and all the vector parts are imported intact.
Wondering why it takes a roundabout way to insert a vector image into Storyline? As a program that creates vector shapes itself, why are vectors not an option for import?
This means I have to use a third party illustration tool just to simply recolour basic icons. It's slows produciton process down having to use one tool to create elements that are basic and then import each time to Storyline.
Please consider adding an .SVG or .EPS import feature for Storyline.