I've been working on a hangman game in Storyline 2 where you have to guess the letters of a hidden word. You are allowed 10 errors before the stick man is hanged (lovely!) and the game is lost.
I've made this version using a variable for each letter of the alphabet to either reveal the correct letter chosen or deduct a point from the 10 goes errors allowed (linked to the graphics of the man), but it seems quite an inefficient way to do this. Can anyone think of a more efficient way to create this mechanism?