HeroLand- an adventure built within Storyline (and only storyline)

Nov 03, 2016

Hi all, 

It's been an amazing year and with the latest developments from Articulate it's going to be another great one, however I wanted to show you all what can actually be done with Storyline 2 just by itself.  This is more of an experiment, but to be honest would (still might) be my entry if there is a Guru challenge this year.  But as things might be changing soon, I thought I'd give one last shoutout to one of the best design tools out there.

So here's the link - enjoy!

Sincerely, Rick

Old Website http://www.richardleehill.com/heroland/

Walk-through video here: https://www.youtube.com/watch?v=vGqSkHkrB7o

***Although Flash has been decommissioned YOU CAN STILL PLAY Heroland 

with the  Storyline CD executable (Windows): attached to this post! 

185 Replies
Leonard Puglia

I am absolutely in awe of this! The meticulous attention to detail is amazing. I can't imagine how much time it would have taken to create the final version, let alone the time it probably took to create and draft ideas/methods that may have been cut from the final.

I'm constantly inspired by the work everyone shares in this forum, but this is without doubt the gold standard. 

Congratulations Richard - you have had a significant impact on many like-minded designers who love using Storyline.

Paula Burke

My apologies. I am either really not smart or out of some loop.. how do you advance past the first screen?  I only see a "Code" area and, if I am supposed to type into it, I don't know what I'm supposed to type. I read the info under the * about "What does this mean?"... sorry. I don't get how to move forward.  I am using Chrome.

Ashley Terwilliger-Pollard

Hi Paula,

I admit it took me a bit to figure out too (I don't play any video games) but I was able to notice that there were the little arrows to navigate the little girl around the screen. As for the "code" area I'm not sure I'm clear on what you're seeing - perhaps dropping in a screenshot would help us figure that out? 

Ridvan  Saglam

Consider the Code area as a key. If you have the key of the level, you can just enter it and pass to next one. At the end of each level, the game gives you the key in case you may want to leave the game and play again later. In other words, they are 'save' files, or serve as save files.