HeroLand- an adventure built within Storyline (and only storyline)
Nov 03, 2016
Hi all,
It's been an amazing year and with the latest developments from Articulate it's going to be another great one, however I wanted to show you all what can actually be done with Storyline 2 just by itself. This is more of an experiment, but to be honest would (still might) be my entry if there is a Guru challenge this year. But as things might be changing soon, I thought I'd give one last shoutout to one of the best design tools out there.
So here's the link - enjoy!
Sincerely, Rick
Old Website http://www.richardleehill.com/heroland/
Walk-through video here: https://www.youtube.com/watch?v=vGqSkHkrB7o
***Although Flash has been decommissioned YOU CAN STILL PLAY Heroland
with the Storyline CD executable (Windows): attached to this post!
184 Replies
So sorry Justin, Since HEROLAND in SL2 it relies on the flash output. I think it's most likely a flash issue. I still see it on chrome here. A different browser perhaps?
The newest version of Chrome has Flash disabled for me :(. I was hoping to share this with my co-workers so they could see it's magic as well!
just came across this. Fantastic work Richard. How long did this take you to build?
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I'm new to SL and just saw this in the discussion. I'm just blown away by the thought process that goes into the development. Thanks Richard for sharing and the inspiration.
Have to say WOW!!!!!!, what a superb use of Storyline 2, seriously inspires me to do more.
Well done Richard
Amazing!
Hats off! Amazing piece of great idea and hard work. Love it, Richard.
SPEECHLESS!
wow, I am impressed! can you share the storyline source file please ?
OMG! That's prefect!
Rick, any chance of republishing this in Storyline 360, so it can be played and shared? The exe doesn't work (for me and a couple others, at least). The video is great but nothing like the actual project to inspire people to see what the possibilities are with Storyline.
Hi Dave, Sorry but the HTML5 outputs are completely different than Storyline 2. I've tried several workarounds but the output always glitches in some unusable way. The only way I could see it working is to use something other than pure Storyline ( everything in the original was made in storyline) to create the characters. Maybe animated gifs, however, I've experimented and had mixed results. This is not to say you can't do Other amazing things. In a month or so I will post an integrated 3D Virtual Web Museum using Storyline 360 and WebGL. It's more utility than story, but you'll be able to walk around a 3D space and look at art. Thanks for asking.
Spritesheets are probably the best approach in SL360 to create characters. As GSAP 3 is built in with the step functions in GSAP you can step/animate through the complete spritesheet this way.
HeroLand is one of the most significant projects of our time.
I'm saving it for a future e-learning challenge when I want an easy week of recaps with the fewest number of entries:-)
"This week, your challenge is to build HeroLand. No partial entries accepted."
Anti-HeroLand in the planning now...wont be done in a week though.
Thanks!