Forum Discussion
3D Models in Storyline
Hi community,
still interested in (real) 3D objects in Storyline 360, no fake, no mp4, no states? Follow this link and you will find an example, made with Storyline 360.
https://360.articulate.com/review/content/94db2865-b623-4893-8654-f00a7e10abeb/review
Follow the quiz until the quiz result page and there a download button will appear. Find the ressources I used to create the 3D object file (TINKERCAD.COM etc.) and download the ZIP file. It includes the Storyline file and all the needed ressources. Insert them as webobject on a slide. Link to the index.html and all the other stuff needed will be taken as well.
You can use this ZIP files as well for the Block Code Project in Rise 360. Take care for the "starting" file. It need to have the name index.html.
Have fun with it.
Ralf
P.S.: Sorry, no further support for the downloadables. I have no clue about three.js and the other stuff. I copied and pasted some stuff and it worked out fine. :-)
- AndrewBlemings-1 month agoCommunity Member
Pretty cool. So in theory the camera angle could be changed dynamically through keyboard input instead of mouse input, helping simulate a character turning around and moving in a simulated space.
- RalfHartmann-161 month agoCommunity Member
Use the CTRL or ALT keys together with the mouse and you will have other views.
You can define the first "view position" by adjusting the settings in the index.html as well.
- AndrewBlemings-1 month agoCommunity Member
I got that, yeah. I mean more like creating a gamified experience of a character moving around, controlled by WASD keys. One implementation was shared here: Top Down Game Prototype2
Due to the challenges of 3D models in Storyline, that developer's implementation uses animated gifs, and exporting pre-rendered models to gif or webm is definitely feasible, but if a 3D model can be dynamically controlled at runtime, then there's a lower barrier to entry for creating learning experiences that provide a player avatar in 3D.
Another example would be this side-scrolling automobile simulation I made: Buckle Up! (movement example) | Review 360. The car is just a simple rectangle shape since my focus was more on the mechanics than the visual style, but if the rectangle could be replaced with a 3D model of an actual car and I were able to translate that same 3D model up and down the slide like the rectangle currently does, that would provide a much more immersive and visually interesting experience.
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