Forum Discussion
64bit and Multithread Workloads for Storyline
- 12 months ago
Hi Everyone!
Great news! I'm happy to share that we just released Storyline 360 (version 3.82.31354.0), which includes a new 64-bit version of Storyline 360! Harness the processing power in modern computers with 64-bit Storyline 360. Large, media-rich courses benefit from increased stability and faster performance!
To use 64-bit Storyline 360, please update your Articulate 360 desktop app, then click the Install button next to the Storyline 360 app with the 64-bit and beta labels. The Install button will change to an Open button when the installation is complete.
This was highly requested, so we hope it serves you in your course creation! If you run into any snags, don't hesitate to contact our team in a support case.
Just because a program is 32 bit running on a 64 bit system, does not mean it will crash. If that was the case we would have many more reports of crashing. I work with very large files and have zero crashing, post the Intel bug fix.
"Typical causes include accessing invalid memory addresses, incorrect address values in the program counter, buffer overflow, overwriting a portion of the affected program code due to an earlier bug, executing invalid machine instructions (an illegal opcode), or triggering an unhandled exception." https://en.wikipedia.org/wiki/Crash_(computing)#:~:text=Typical%20causes%20include%20accessing%20invalid,or%20triggering%20an%20unhandled%20exception.
I agree that not having it written in 64 bit can cause performance issues, but not crashing. I would continue to work with them to identify the actual root cause of your crashing. They did a remote desktop on my PC and confirmed it was the Intel bug. Once they fixed that, it's been smooth sailing.