Forum Discussion
Adding multiple Resource files in one step
Hi everyone, I've done a quick search for an answer but no luck yet...so maybe someone here has an idea.
My question is around getting lots of files into the Resource "library" at once.
So, if you're adding files, you need to upload one at a time. I'm adding like 100 at a time, and am facing the possibility of having to do this across 5 unrelated presentations, so not fun. I don't have Dropbox as an option currently or some place to point external users to instead of Resources.
Any ideas?
I haven't tried this yet, but understand that when you publish a presentation, the Resources end up in their own folder and you can make links to them instead of using the Resource tab itself (something I caught on in this community). I'm assuming that adding files there after the fact isn't going to work...for example, I write the hyperlink pointers first, publish, dump all the files into that folder after, and I'm set...make sense?
Thanks,
Blair
11 Replies
Hi Blair,
I think you're referring to the directions here on how to link to files that appear in the Resource section of the player.
I can't think of a way to add more than one file at a time, but you could definitely give the method you wrote out here a try and see how it behaves? It's not something I can offer support for, but it's worth a try!
Hi Blair,
It looks like part of your response was perhaps cut off here? Just in case you wanted to update it and share the additional info.
- BlairMcMillenCommunity Member
Thanks for the reply – I actually did review that same item right after I posted and that was a major help.
I did find a handy workaround for getting lots of files into resources at once. I created my presentation and just added one file via Resources to ensure that the “external_files” folder would be there. However, I didn’t upload my files using the Resource tab in the Player setup. (That’s the part that would take someone forever.)
What I did instead was, in the presentation, I used the hyperlink model as above, and pointed the hyperlink to a file that wasn’t yet in the external_files folder at the time. I just copied and pasted this:
story_content/external_files/insertfilenamehere#page=insertpagenumberhere
Since I had to recycle this hyperlink command a lot, I found it easier to put in the generic code first, then circle around to edit whatever was 'insert' Also, I put in that # item to open the PDF reference to a specific page.
When I published the production, I went into the output files, went into the story_content/external_files folder, and dropped a bunch of things in there, including the items I had linked to. It worked!
It’s helpful, because my production references a number of specific Resource files as links, but also contains a lot of extra ones so the user has access to the whole library. When you have like 10 links, but 100 total files, putting stuff in the folder later is really handy.
Blair
Nicely done Blair, and I appreciate you sharing that write up for others who may come across this discussion!
- sarahrydgrenCommunity Member
3 years later, and adding multiple files is still not an option. I'm facing a similar issue where I have 26-30 or more resources to add to 7 modules and have to do them one at a time.... I wish there was a batch import option
- DarthwilsonCommunity Member
Hi folks,
Just stumbled on this issue too. I have 14 resources to add and doing it one by one is a bit of a pain.
- TimothySnowdonCommunity Member
Same here! I need to add 40 files and it's taking forever, surely a batch input feature can't be hard to work into an update.
- MaheshDahifale-Community Member
It's been 5 years and still, we can't upload multiple files at once!
- WillStilesCommunity Member
Gah it is so time consuming and frustrating - please make uploading a batch of resource links possible!
- ScottWilson-f53Community Member
This is soo frustrating. Have to add 20 files to the resources but I have to do this one by one...
Hello ScottWilson-f53! I can see where this is frustrating and time-consuming. I've reshared this request with our Product team to determine if it fits on our current feature roadmap. We'll be sure to update you in this discussion!