Forum Discussion

KateMackenzie's avatar
KateMackenzie
Community Member
5 years ago

Audio replaying when learner gets learning activity wrong

Hi there, I've got a drag and drop, that if they get wrong, they return to the base layer and try again.  HOWEVER, the audio with the instruction plays again too, as it's set to resume to initial state (so that they can try again!) (using that neat trigger jump to slide this slide)

Would I use a trigger identiyfing if they've attempted this activity already to stop the audio from playing?

thanks all.

5 Replies

  • You could use a cue point! Tell your trigger to return to go back to a cue point strategically set after your voice over has ended 

  • KateMackenzie's avatar
    KateMackenzie
    Community Member

    ohhh thats snazzy - never used cue points like that! 
    I'm guessing a trigger is needed to tell the player than the learner has already viewed the slide to then jump to that cuepoint?

     

    • HiannaSabo-f0c9's avatar
      HiannaSabo-f0c9
      Community Member

      So, I would create the cue point just a smidge after your voice-over has ended. Then, create a true/false variable set to False; i.e.: "hasVisited".

      Inside your layer, adjust the variable to true at the beginning of the timeline. On the main slide, set a trigger to start the timeline at the cue point if the variable checks true. 

      Alternatively, you might be able to simply specify that the exit button inside the layer goes to the cue point directly. I am not sure, but it might be worth a try, and you will learn a lot in the end!

  • You can set up a true/false (default: false - so the sound is played) variable that stops the audio when 'true'. Whatever triggers the return to the base slide should also change the variable to: true. Perhaps something like in the attached file.

    • KateMackenzie's avatar
      KateMackenzie
      Community Member

      Thanks Mac - that's what i ended up doing -  so i'm feeling rather pleased with myself! =)