Forum Discussion
Can Articulate be used to create simple game-like interactions?
Hi everyone, I’m fairly new to Articulate and have mostly been using it for basic e-learning content. Recently, I’ve been trying to experiment a bit by adding some simple game-like elements (like quizzes with scoring, levels, or interactive choices) to make things more engaging.
I’m not sure if I’m pushing the tool beyond what it’s really meant for, or if there are built-in features I’m missing. Has anyone here tried creating game-style interactions in Articulate? Would love to hear what’s possible and any tips to get started.
3 Replies
Hey and welcome! That's a great question, we have a good handful of game interaction examples. Most of these you can find in the e-learning challenges, code block build a thon, or the share examples board.
I've pulled out a few to start with:
Build an Engaging Board Game Slide | E-Learning Heroes
Made By Members: Games & Gamification | E-Learning Heroes
- tahirmehmood7Community Member
Thanks so much for the warm welcome and pointing me in the right direction!
I didn’t realize there were so many game interaction examples already shared through the e-learning challenges and the build-a-thon—definitely going to explore those. That sounds like exactly what I need to get a better idea of what’s possible and how far I can push things creatively within Articulate.
Also, I’ve seen some community members (like stickwarmods) mentioned in discussions around creative builds, so I’ll keep an eye out for their examples too—they seem to be doing some interesting work in this space.
- AndrewBlemings-Community Member
Both Storyline and Rise publish their output to HTML5. Back in the day it used to be Flash. That means most any HTML5 game on itch.io could be reproduced in Storyline especially. It and Rise are tools specially designed for eLearning and thus missing some features of traditional game engines and frameworks, but Storyline especially allows the manipulation of visual assets on the screen and the running of JavaScript. If you want to code up a collision detection engine so that objects/characters can run and jump (WASD to move) in your eLearning, your only limit is the sky.
All that's to say, while it'd probably be a nightmare trying to recreate Diablo 3 in Storyline, I don't think you have to worry about hitting too many ceilings for the average game-based learning content. Branching paths and dynamic text are very accessible. The true challenge is how to make meaningful game-based learning in a way that still launches on time.