Forum Discussion
NedimRamic-88da
Community Member
You can assign another motion path to an offscreen object and alter the object's state based on the timing of the offscreen object's motion path. Video demonstration attached. I'm not familiar with your interaction setup so I'm simply suggesting potential solutions based on my understanding at this point.
MarianaEscrzaga
5 months agoCommunity Member
Thanks Nedim!
I'm trying that option but I might be triggering something wrong.
Let me share with you a sample of my motion path without any triggers or any additional elements, so you could possibly work on it. The idea is that the dog state changes to "run" when the motion path is happening. It should do it every time the motion path plays.