Forum Discussion
Changing states when retrying a quiz
Thank you for the ideas, Judy! I like the idea of switching to a disabled state. Unfortunately, I've tried every which way to get the menu objects to reset to normal after the results slide, to no avail.
it seems the slide properties are overriding the triggers. If I set the properties to resume saved state, the objects won't change states to a normal state when revisiting after viewing the results slide, and if I set the properties to automatically decide they change back to normal each time the menu is visited prior to viewing the results slide.
"Resume saved states" shouldn't prevent the objects from reverting to the Normal state if there are triggers for doing that.
- "Reset to initial state" actually means "replay the timeline from the beginning." It won't return objects to the state in which they began (unless there are timeline-based triggers to do that).
- "Resume saved states" actually means "replay the timeline from it's last point, and don't play it at all if it already played to the end."
- Even with the "Resume saved states" setting, a "when timeline starts" trigger will re-execute. That's due to a bug that hasn't been fixed yet. (That means you either need to control the trigger with a condition or have it execute when the timeline reaches 0.25.)
Based on your earlier reply, I'm wondering how your triggers are set up.
- Your original post mentioned a t/f variable. I'm assuming that has a default value of False and is adjusted to True on the Results slide.
- You only want the objects on the menu to revert to the Normal state after the user visits Results.
- Therefore, the menu-slide triggers that change the objects back to the Normal state should each have the condition that the variable =True. With that condition, they shouldn't go back to Normal until after the variable is adjusted to True on the Results slide.
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