Forum Discussion
Click Sound Doesn't Display
I put in this trigger:
and it works just fine.
The question of jumping to the correct slide is a different matter.
You could use a variable. Each object that is clicked, sets the variable to a unique value. Then the triggers look like this:
Jump to slide 2 when sound 2 completes if Variable =2
Jump to slide 3 when sound 2 completes if Variable =3, etc.
Another easier (if not as elegant) method might be to just copy the sound and paste it 5 times, giving each a different name. Then you can have each object play its own sound, and when that sound completes, it can jump to the next slide. See the sample for a way to use this method.
FWIW, I'm not sure about this trigger:
The sound is so short, I think it is impossible to hover out before the sound completes.
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